dml's to fix a few issues including being able to mantle onto an invisible platform above the lake at the start of the mission, falling into the water at both the lake and the pond, removing a black panel behind the bookcase (may still show), fixing loot which is messed up due to additional reflections of statuettes, and a strange fog covering the floor in the sitting room (a bug in all versions that confounded Ricebug).
Code:
DML1//Reflections//Fixes//UN//miss21.mis.dml
-ObjProp 729 "PhysType"
+ObjProp 729 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 729 "Position"
+ObjProp 729 "Position"
{
"Location" -146.2,-93.09,7.159
"Heading" e764
"Pitch" 0
"Bank" fe80
}
//-ObjProp 175 "PhysType"
//+ObjProp 175 "PhysType"
//{
//"Type" None
//"# Submodels" 0
//}
//-ObjProp 175 "Position"
//+ObjProp 175 "Position"
//{
// "Location" -156.7,-129.75,7.0
// "Heading" c000
//"Pitch" 0
//"Bank" 0
//}
//-ObjProp 175 "PhysType"
//+ObjProp 175 "PhysType"
//{
//"Type" OBB
//"# Submodels" 6
//08:38 09.12.2019}
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+ObjProp 701 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 701 "Position"
+ObjProp 701 "Position"
{
"Location" 72.7,-57.3,7.0
"Heading" ec70
"Pitch" 0
"Bank" 0
}
-ObjProp 701 "PhysType"
+ObjProp 701 "PhysType"
{
"Type" OBB
"# Submodels" 6
}
-ObjProp 701 "PhysType"
+ObjProp 701 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 701 "Position"
+ObjProp 701 "Position"
{
"Location" 72.7,-57.3,7.0
"Heading" ec70
"Pitch" 0
"Bank" 0
}
-ObjProp 701 "PhysType"
+ObjProp 701 "PhysType"
{
"Type" OBB
"# Submodels" 6
}
-ObjProp 702 "PhysType"
+ObjProp 702 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 702 "Position"
+ObjProp 702 "Position"
{
"Location" 70.5,-94.93,8.0
"Heading" 0
"Pitch" 0
"Bank" 0
}
-ObjProp 702 "PhysType"
+ObjProp 702 "PhysType"
{
"Type" OBB
"# Submodels" 6
}
-ObjProp 708 "PhysType"
+ObjProp 708 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 708 "Position"
+ObjProp 708 "Position"
{
"Location" 69.23,-125.5,8.0
"Heading" ec70
"Pitch" 0
"Bank" 0
}
-ObjProp 708 "PhysType"
+ObjProp 708 "PhysType"
{
"Type" OBB
"# Submodels" 6
}
+Receptron 413 "PingStim"
{
Min 3
Max 7
Target -5746
Agent 0
Effect "create_obj"
{
"Position" -64.0, -74.0, 12.6
"Heading" 0
"Pitch" 0
"Bank" 0
}
}
+StimSource 413 "PingStim"
{
Intensity 5
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 5000
"Max Firings" 1
"Intensity Slope" 0.00
}
Shape
{
"Radius" 10.00
"Flags" "[None]"
"Dispersion" "Linear"
}
}
}
+Receptron 449 "PingStim"
{
Min 3
Max 7
Target -5746
Agent 0
Effect "create_obj"
{
"Position" -64.0, -93.0, 12.6
"Heading" 0
"Pitch" 0
"Bank" 0
}
}
+StimSource 449 "PingStim"
{
Intensity 5
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 5000
"Max Firings" 1
"Intensity Slope" 0.00
}
Shape
{
"Radius" 10.00
"Flags" "[None]"
"Dispersion" "Linear"
}
}
}
+ObjProp 641 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 111 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 113 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
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+ObjProp 904 "PhysType"
{
"Type" None
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}
-ObjProp 904 "Position"
+ObjProp 904 "Position"
{
"Location" -127.6,-78.99,9.36
"Heading" 4000
"Pitch" 0
"Bank" 0
}
-ObjProp 904 "PhysType"
+ObjProp 904 "PhysType"
{
"Type" OBB
"# Submodels" 6
}
+ObjProp 914 "HasRefs"
{
"" false
}
+ObjProp 915 "HasRefs"
{
"" false
}