qolelis on 1/7/2007 at 16:09
Great architecture as always!
The gameplay wasn't my cup of tea, though. I would have liked a few choices: 1) An alternative way of killing the maid. 2) Alternative entry points inside all those locked rooms. With a few choices added, a mission will appeal to more people.
I liked the story, but I think the potential of it could have been utilized more in terms of gameplay. Suggestions:
* Hidden objective: "Free the trapped souls!" The freed souls could then have aided Garrett in killing the maid as a way of thanking him.
* The freed souls are confused and also attack Gloria and Garrett must protect her, but without hurting the souls.
* Collect the items mentioned in the "cookbook" and "kill" the maid by trapping her soul. What if something happened with the thing that her soul was trapped inside?
Cardia on 1/7/2007 at 20:36
Quote Posted by qolelis
Great architecture as always!
The gameplay wasn't my cup of tea, though. I would have liked a few choices: 1) An alternative way of killing the maid. 2) Alternative entry points inside all those locked rooms. With a few choices added, a mission will appeal to more people.
I liked the story, but I think the potential of it could have been utilized more in terms of gameplay. Suggestions:
* Hidden objective: "Free the
trapped souls!" The
freed souls could then have aided Garrett in killing the maid as a way of thanking him.
* The
freed souls are confused and also attack Gloria and Garrett must protect her, but without hurting the
souls.
* Collect the items mentioned in the "cookbook" and "kill" the maid by
trapping her soul. What if something happened with the thing that her
soul was trapped inside?
Thanks , that´s a good suggestion:thumb: , but hard to put it in pratice, so why not pretend that since the souls are stuck in the teddy bears they can´t do many things than move the teddy bears, and Gloria is protected in the catacumbs and something else that i could say to excuse myself;) , sorry i´ve been more inclinated to bet more on architecture and ambient sound, it´s were i think a good gameplay begins.
qolelis on 2/7/2007 at 11:02
Quote Posted by cardia1
sorry i´ve been more inclinated to bet more on architecture and ambient sound, it´s were i think a good gameplay begins.
People like me will always have opinions, but it's
your mission and
you are in charge, so keep it up and continue making the missions you enjoy yourself.
Gerhard Eichberger on 5/7/2007 at 18:52
Gerhard Eichberger
I'm stuck in the basement, I can't find a key here.
When I make noises I hear a mechanist woman coming but I don't see her. I hear that she is looking for me and then going somewhere, but she is definitely not in the basement. Where is she?
Gerhard
BrokenArts on 5/7/2007 at 19:11
Quote Posted by Gerhard Eichberger
Gerhard Eichberger
I'm stuck in the basement, I can't find a key here.
When I make noises I hear a mechanist woman coming but I don't see her. I hear that she is looking for me and then going somewhere, but she is definitely not in the basement. Where is she?
Gerhard
[SPOILER]In the basement, there is a trail of blood, follow that trail, and look at the wall, check the surrounding area, carefully. ;)[/SPOILER]
Iceblade on 6/7/2007 at 01:35
I have found 5117 in loot, can't find any more loot besides the three unfrobable masks and I have only found three rings. Are there more rings?
Martek on 6/7/2007 at 19:58
Fun mission! Liked the atmosphere - all those teddies and other toys floating around - always the thought they might turn on me any second...
I'll admit, as I was playing it, I was wondering what Gloria Creep thought of it. If she didn't like it and I did should I then feel guilty? hehe :o
Normally I don't care for extended keyhunts, but this one wasn't bad. I had found the first key quite by accident - I normally move all
boxes to look under/behind them and mis-frobbed one and got the key instead, near begining of the mission.
It took me about 10 minutes of searching for a switch to
open the secret "door" in the basement before I tried nudging it and found out how it worked. Subsequently I re-searched back through the rest of the house and found another... :eek:
Quote Posted by Iceblade
I have found 5117 in loot, can't find any more loot besides the three unfrobable masks and I have only found three rings. Are there more rings?
Me too - my exact amount. Wondering where that last 300 is... :erg:
Martek
Iceblade on 6/7/2007 at 23:48
A pity there isn't a loot listing of all the loot Garrett has obtained in a mission like in T3.
Boy, talk about a diametrically opposed level in comparison to the Temple of Death, all killing there and here is just one enemy that won't die very easily. :eek:
Gloria Creep on 7/7/2007 at 01:21
Quote Posted by Martek
I'll admit, as I was playing it, I was wondering what Gloria Creep thought of it. Martek
I LOVED IT!!!!!!!!!!! I gues you didn't read my post replies here?
I was só honoured:thumb: :cool: !!!!!!!!!!!!
I still am!!!
You can't imagine what such gift can do with you.
I know now and I want to thank Pedro again for this one :thumb:
Gloria Creep :angel:
Iceblade on 7/7/2007 at 16:49
Checked in dromed and those three unfrobable masks have 100 goods each in their loot property, so 5117 should be the highest amount possible.