downwinder on 18/2/2012 at 23:10
sparta has been removed from the book of names
bikerdude on 19/2/2012 at 01:07
DW you *^%$@#..... lol
Calibrator on 19/2/2012 at 09:06
All of my thoughts in order while playing it:
a) No equipment? Nothing? Buggy?
b) Yeah, get that letter. Somebody secretely in love with Lytha?
c) Classic Thief city mission?
d) Beautiful & well made first room, wonder what comes next?
e) So much loot? That was quick ... well ... really buggy? I've seen worse...
f) I can hear guards - are they after me (so that I'll lose the loot and the real mission starts)?
g) Pavement isn't critical - should be able to ghost it easily!
h) Wow. That REALLY was quick! Mini campaign?
i) Ahh naw!!!
:eek: :cheeky: ;)
maga on 19/2/2012 at 16:38
Thanks a bunch! Downloading now!!!
----LOL!
LarryG on 19/2/2012 at 17:24
I hate to nitpick with such a nearly perfect first mission, but ... your pickpocket count in the stats is off by one.
Quote Posted by ffox
After chasing up pickpocket stats in T1 & 2, I think I know why T2 always adds one pick to the total available.
If you
edit_links in a T2 FM (I've looked at 8 FMs) the first one is usually
bowman (-547) Contains QuivArrow (-121) Alternate. Delete this link and total picks reduce by one to the correct value - the FM does not seem to be affected.
It seems that a pick is counted for links when
AI Contains Belt for both T1 & T2, plus
AI Contains Alternate for T2 only (in T2 this includes all types of archer). It doesn't matter if the object is frobbable or not!
If you are out by more than 1, it may be something like a zombie wearing a bone on his belt. Make the object frobbable -
Engine Features/FrobInfo: Move; Move (or Delete) - and it will count towards the player's total when he frobs it.
Quote Posted by R Soul
An alternative to altering/deleting the link would be to have a QuestVarTrap activated when the mission starts:
quest var property:
-1:DrSPocketCnt
I suggest R Soul's approach for your situation. Well done!
Cardia on 27/2/2012 at 09:44
Ohhh...i was expecting more of this mission, it was so brief, i wanted to explore the outside city :(
Well at least you shows us how to build well a corridor and a few outside buildings, now is time for you to bring us a larger mission. nice 80´s track at the end, i always loved pop music from the 80´s, here´s one of my favourite 80´s musics:
(
http://www.youtube.com/watch?v=aZjoEoYzzLQ) http://www.youtube.com/watch?v=aZjoEoYzzLQ
You probably know this one :D
darthsLair on 27/2/2012 at 16:26
Fun little mission ! Good Work ! Keep your fms coming !:thumb:
webe123 on 2/8/2012 at 02:41
LOL! I have heard of a short mission, but that was crazy! And the video in the end? I didn't know it was the 80s again, but I DO love hearing that song.
I kept watching the video waiting for something to happen!
But seriously, Thief 2 was HARD for someone? I have never heard of that! Not unless this is just a small child we are talking about?
A lot of players complain the original missions were too easy!
PotatoGuy on 18/1/2014 at 22:10
So yay, reinstalled Thief 2 and I chose this mission to be the first one to play again. What a masterpiece! :p