T2 FM "Unfinished Business" by SlyFoxx!!! (Mar. 11/2005) - by ShadowWolf421
Norman Druart on 12/3/2005 at 09:07
Quote Posted by radioman
My only question: Where is the key to the [SPOILER]wine celler? Was I looking on top of bookcases in the wrong house maybe?[/SPOILER]
It's in the same house.
Check the bookcases upstairs
ShadowWolf421 on 12/3/2005 at 09:59
is there supposed to be a conversation in the gambling room amongst the 4 people (the Barlet bros, the student and the professor?)
If so how is it triggered?
Verna on 12/3/2005 at 11:01
Thanks shadows for the tip!!!! I've found the artifact. :) but tell me guys, to [SPOILER]to open the warehouse door I used a detonator arrow, but to my surprise I've found the key of the door inside, was there another way to open it?[/SPOILER] :confused:
Quote Posted by shadows
Verna,
[spoiler]Look up in the Mayor's bedroom...[/spoiler]
Sir Lance on 12/3/2005 at 11:51
Thanks SlyFoxx for this fantastic FM - so many good points.
[SPOILER]1. Love all the roof climbing[/SPOILER]
[SPOILER]2. I always love FM's where the guards have personal names - it somehow makes knocking them out more interesting - not just another guard![/SPOILER]
[SPOILER]3. Great design and layout.[/SPOILER]
[SPOILER]The only thing I couldn't do was find the key to the weapons.[/SPOILER] :cheeky:
:thumb: :thumb:
Verna on 12/3/2005 at 11:54
[SPOILER]The key to the weapons is outside the cimetery where "Dan" the guard is walking, look closely on the floor![/SPOILER]
Quote Posted by Sir Lance
Thanks SlyFoxx for this fantastic FM - so many good points.
[SPOILER]1. Love all the roof climbing[/SPOILER]
[SPOILER]2. I always love FM's where the guards have personal names - it somehow makes knocking them out more interesting - not just another guard![/SPOILER]
[SPOILER]3. Great design and layout.[/SPOILER]
[SPOILER]The only thing I couldn't do was find the key to the weapons.[/SPOILER] :cheeky:
:thumb: :thumb:
SlyFoxx on 12/3/2005 at 12:51
@ShadowWolf421...[spoiler] Yes there is a conversation but was not implemented in the normal way. The conversation is simply an "ambient" that's triggerd once garrett get within' a certain radius...it plays once and that's it. I did my best to test the triggering of it and it should only trigger when garrett is about 1/2 way down the ramp that leads to the gambling room.[/spoiler]
JACKofTrades on 12/3/2005 at 13:12
We'll never get the upper hand on Kosh, will we? I guess we just have to find a way to get him out of that power suit. :cheeky:
Excellent mission!! :thumb: :thumb:
prjames on 12/3/2005 at 14:53
OK, I figured out why I had kidnapped Barlett but he didn't click off when I brought him to the dude in the sewers.
It turned out I had MAYOR Barlett, not Cooper Barlett, which I admit is annoying given that the in-mission objective just says to kidnap Barlett. (Yeah, yeah, if I had read and remembered the mission briefing, I might have gotten it right the first time, but oh well.) Also, the fact that the Bonus mission involving "doing something incriminating" involves Mayor Barlett confused me also with respect to whom to kidnap.
- prjames
Musopticon? on 12/3/2005 at 14:57
This mission looks good on every other department except color. The way you use colored lightning and and it's placement reminds me of the discos in Deus Ex. Looks disgusting. Especially the graveyard.
Other than that; the gameplay is great. I love all the possibilities of roofclimbing and roping. Quality time.
Verna on 12/3/2005 at 15:13
Thanks Mr. SlyFoxx for the great mission, I loved it :thumb: , very colorful, and cozy, love all the houses, :) and the zombies are SCARY :eek: , found the key to the warehouse!! finished the mission...great one....but still is some loot missing....