Garret- son on 30/9/2006 at 05:08
Quote Posted by safriend
I am stuck at the door to the playground, no key. no idea where it is.
help please, thank you.
[SPOILER]frob a torch a round of center of that place[/SPOILER]
john9818a on 30/9/2006 at 08:41
I'm a little confused about something. If the ghost are past inhabitants, why are they running away from me. :confused:
Naks on 30/9/2006 at 09:40
Quote Posted by john9818a
I'm a little confused about something. If the ghost are past inhabitants, why are they running away from me. :confused:
John, are they running away from you through the whole mission? I had the same situation but only in execution area.
[SPOILER]I accidently killed some of the ghosts with mine. I think they supposed to be invulnerable?[/SPOILER]
Cardia on 30/9/2006 at 10:03
i´ve configured some ghosts to flee, so that players could see them running away in slow camera, and i think it´s a nice show, it fits with the music, i don´t remember of letting a ghost physical, if i did, it´s because i forgot, i putted a lot of ghost and ofcourse in many of them i´ve forgot to change a few things, as for the ghosts in the executionchamber, i´ve programed three of them to flee, ghosts from the past? so what? does that forbidd them to see you and run away from you? are they not alow to live in the present just because they are in slow motion? or just because they are not physical? either you like or not it´s my style, i´ve done it to fit the ambient music...hope you´re enjoying the mission, i´m working already in a mission wich i think it will take me months
caropr on 30/9/2006 at 12:29
are the guys [SPOILER]that look like on fire [/SPOILER]the generals?
:eek: ....... caropr
Cardia on 30/9/2006 at 12:59
the ghosts actions are not a representation of the past, no living human could flutate in the air, so they´re actions are in the present moment you´re living in the game.
I´ve been playing in these 2 last days JIS elevator t2, i must say i loved to play his mission, it´s like being in a dream, Jis is a great artist, i´ve managed to reach the 8 mission thanks to lightningline and others tips, but couldn´t go further, the puzzles were getting to unfair, so i got stuck in a room with a mech servant a lamp post, a statue that shoots fire balls , and so i gave it up. course i could manipulate that through dromed, bahhh but it would loose it´s funny.
SethAC on 30/9/2006 at 18:51
Quote Posted by caropr
are the guys [SPOILER]that look like on fire [/SPOILER]the generals?
:eek: ....... caropr
You mean the haunts with this strange [SPOILER]shinings on their head?[/SPOILER]
I personally called them "Superhaunts" till I realised who this guys are. :cheeky:
But how cann I kill them? I only managed to kill the [SPOILER]haunt in the basement with flash bombs.[/SPOILER] But the others seem to be impossible to hurt... even with fire arrows! :confused:
lemniscate on 30/9/2006 at 18:52
Sorry everybody, and especially the author, for jumping the gun on this one. Mea Culpa.:erm:
john9818a on 30/9/2006 at 20:53
No I like the idea. I just didn't know if there was a reason for a few to see me and flee. A ghost has nothing to fear anyway. :)
Cardia on 30/9/2006 at 21:49
well perhaps those ghosts flee because they know who is Garret, you never know if their homes were robbed by Garret:) , by the way are you john D. or john Denison?