shadows on 23/11/2006 at 16:59
Look for a scroll in the hotel. ;)
yondanbrad on 23/11/2006 at 17:05
I can't seem to find the codes for these. I have #1......Help Please....
LeBaron on 23/11/2006 at 17:40
After obtaining the Shatterstar arrows they didn't show up again in neither slot 5 nor by cycling through inventory. Is it just me that has the problem?
Garret- son on 23/11/2006 at 17:47
Lebaron , u can change nex weapon press keypad- plus
DrK on 23/11/2006 at 18:28
Well, what should I say... a Masterpiece ! :D :D
Globally, the only things I can point out are that I would have liked more city challenge (mainly more appartements to visit) and that I felt it was maybe a little lifeless (at the end I thought I was in a ghost town). But it's only a way for me to be a prick :cheeky:
Architecture is top, it might need some details in a few rooms, but the archways and city layout are awesome, and I like a lot that "pure" architecture (compared to my claustrophobic streets...). Textures are great, but mostly they are very well placed, in a few places I felt what I was seeing was close to reality.
Lightings... OK call me a noob. :(
This is what impresses me the most. In a few places the lighting effects are made using metalic structures (grid and all) to create raycasts. I tried to create these kind of raycast for my fms, but I failed as I suck at objects creation. you just succeded... :thumb:
(btw, are these grids and railings available for anyone to use ? :cheeky:)
Custom objects and Thief 3-like sounds are great and very clever. Overall I felt I was playing a fm designed for Thief 3, and then converted for Thief 2, a demo showing us how to convert a T3 fm for T2...
Unfortunately, you got limited by the editor, which explains why the mission si very small (I experienced it too...). Stupid DromEd.
Anyway, I'm expecting the next parts, and I'll try to improve my fm... :thumb:
cavador_8 on 23/11/2006 at 18:47
WHERE IS THE VAULT 1 CODE????????????? I asked earlier but it got completely ignored. It is not in the hotel. That was the code for vault 2. WHERE IS THE VAULT 1 CODE?????????????!!!!!!!!!!!!!!!!!!
Nightwalker on 23/11/2006 at 18:54
First off, typing all in caps is the forum equivalent of shouting. It's rude so cut it out.
As for your missing code, there's a building in the right (W), south of the locked gate into Alfeo's. The code is in the small wall safe in the main floor room. It unlocks with a lever on the wall below the bottom shelf, to the right of the safe.
cavador_8 on 23/11/2006 at 19:01
No, rude is getting completely ignored. The caps were out of frustration. Rude is also you comment of "cut it out." Now that's rude.
A Drgnz Tear on 23/11/2006 at 19:12
Wonderful mission. I loved all the new weapons!! My only thing is, I must be a blind taffer ... I missed both secrets :erm: Can someone please help with this one?!?!
sterlino on 23/11/2006 at 19:13
absolutely amazing use of lights and builded architeture.
Looking this FM i realize that there is always something to learn... great SlipTip.
I can't wait for the 2nd part of that me too.
p.s. i don't understand one thing: SlipTip, but where in the hell you came from ?
until 2 months ago i didn't knew of your being and now you are just a
master builder, how can it be possible ? what did you do before working on Dromed ?
p.s.s there are so much things that i liked in this mission that i asked the permit to
use many of them in HOC2 and he, generously, has agree... thank you very much