glwhalen on 24/11/2006 at 00:59
Beautiful mission, though I, too, wonder where this zombie is. I found both secrets and completed all objectives but no zombie.
Dr Sneak on 24/11/2006 at 02:17
Awesome work! I really loved the textures and new objects.:thumb:
Schwaa2 on 24/11/2006 at 04:13
I found the zombie :D
Don't know if he 'teleported', but I did see him going up a staircase, I ran around for a few seconds, went up the staircase (to control room) but he wasn't there, I went back downstairs and saw him walking around a corner. It was kindof weird, but didn't ruin the game or anything.
Sliptip on 24/11/2006 at 04:22
When I play, I head for the sewer controls first to open all the gates. In the process I lay the zombie down. When I come back to finish the mission his body is either flying around or sometimes it teleports right behind the door where the rubble is which scares the &%#$& outta me!:confused:
MrMunkeepants on 24/11/2006 at 08:11
echoing everything DrK said (
http://www.ttlg.com/forums/showthread.php?p=1529364#post1529364) here... the architecture and lighting made me feel like I was in Italy for some reason. a huge bonus, the clockwork mice were great! I just set one down in an open square and watched the little guy run around :D And they can be picked back up!
still missing ~120 loot (
a hidden safe behind the counter of the vault desk?), but with help from my friends here I got both secrets :)
however, I got stuck several times in the little drinking fountain areas and had to reload :( not sure why. I'm really looking forward to the next part!
mxleader on 24/11/2006 at 08:44
I'm stuck in the sewers, not literally though. [SPOILER]Is there a way to get around the rubble to get into the old sewers? [/SPOILER]
shadows on 24/11/2006 at 13:17
mxleader, you need to find equipment to blow away the rubble
Cardia on 24/11/2006 at 14:07
i want to congrat the Author of this mission for the beautiful Architecture, Textures, wonderful light, i loved the ambient sound and that´s why i think all the authors of fms should add a new ambient sound, it gives more magic to the mission, i also liked the new footsteps sounds that´s something that no one ever remember to do, this was defently one of the best mission i ever played.:thumb: :thumb: :thumb: :thumb: :thumb:
Hope to play more like this one.
Marbrien on 24/11/2006 at 17:00
The lighting and textures are fantastic, some new sounds too possibly. It's just a shame that dodging the green coats (on expert) means you haven't always got time to appreciate the look of the game. Also, if you lure the zombie above ground, it's possible to get trapped by him and any green coats fighting him, if the group is blocking a door or passage.
I have codes for vaults 1 and 3, but need a hint for the whereabouts of code 2 please.
Ethne on 24/11/2006 at 18:25
Fabulous beautiful mission! I too cannot wait until the next part and I didn't find the first part story blah either. Loved the architecture, the mood, the light beams coming into the hotel windows just blew me away. I also liked the challenge of sneaking around in daylight. It was frustrating, but also interesting.
I really didn't want the mission to end.
Bravo and encore encore encore!!!!
I gave it a nine.