T2 FM: Bad Hangover, April 15th, 2012 - an entry for the Reloaded Contest #2 - by Renault
clearing on 17/4/2012 at 15:54
Quote Posted by Brethren
@Clearing - There's a
shopping list in the
Inventor's house that will give you a big hint on the location of the
Trigger Core.
I know where the Trigger Core. In Jordan's tower. But I can't find the key for that lock box.
Renault on 17/4/2012 at 16:00
Clearing - There's a crate in the storage tower that mentions Norrington Court in Stonemarket. Go there, there's a street sign that identifies it. It's between the pub and Terces Courtyard. Then, get a rope arrow ready.
clearing on 17/4/2012 at 16:11
Thanks, Brethren! :)
kittykat on 17/4/2012 at 21:13
How do I get into the storage tower and what do I do next. I have the tnt, the detonator and some food but not much else. I am just running around in circles here. :erm:
Gloria Creep on 17/4/2012 at 21:27
Kittycat, look at Brethren's reaction three posts ago.
If you do that, you'll find a key for that tower and some stuff to use in the inventor's workshop.
:angel:
Renault on 17/4/2012 at 21:31
@kittykat -
There's a couple of things to read in the Inventor's house - have you been there? They should lay out what you need to do next with the items you have.
kittykat on 17/4/2012 at 21:34
Quote Posted by Gloria Creep
Kittycat, look at Brethren's reaction three posts ago.
If you do that, you'll find
a key for that tower and some stuff to use in
the inventor's workshop.:angel:
I can't see anything there to do other than what I have already done????? :confused: And where is that inventors tower??
Renault on 17/4/2012 at 21:48
The Inventor's house is across the street from where you got the TNT gel. Only way to get in is by roping up to the balcony.
Speaking of, did you ever get the objective to locate the Inventor?
intruder on 17/4/2012 at 22:02
I just started playing your mission Brethren and I like it very much :cool:
Some of the objectives sound very familiar to me :sly:
Also, I've run into floating undeads in every corner of the city after knocking them out with my sword. Could it be related to the flash of the thunder? They get blinded and trip around after being flashed, maybe those who got knocked out are also reactive to the flash, thus forcing them to stand up?
In case there are no flashbombs in the mission: you could try adding a receptron (i.e. ignore the flash) to the ZombiePossum metaproperty to get rid of those floating undeads? Could be worth a try...
FireMage on 17/4/2012 at 22:12
Intruder: let me explain how works a flashbomb, when it fall on the floor, it will be broke. it's corpse are a Flash render, and a stimulis of LightBright. Then, you can imune undead to LightBrightStim, or Do a flashbomb which won't emit lightbrightstim. A dromeder will say, what he say? Because, I explain this stuff fastly.
But Brethren, I think that it is not your wish, to get blind zombie because of the storm. You know, in "Dark Gamesystem" on properties, there is a propertie named "FlashInvuln", you have just to tick it, and the ennemy cannot be blind.