T2 FM: Bad Hangover, April 15th, 2012 - an entry for the Reloaded Contest #2 - by Renault
Renault on 25/4/2012 at 17:57
@Dafydd - Sorry about all the trouble you're having. The invisible AI is rigged to see Basso, not you, so it shouldn't trigger until you carry him through. But obviously for you, it's not triggering at all, and this didn't happen during testing, so I'm not sure what the solution is. It's not connected to any other events or scripting or buttons or anything, so it should work regardless of what you do elsewhere.
As far as ghosting? I love ghosting too, but some levels just aren't built for it. This is one of them. I wanted my explosions and chaos. Beyond just staying alive, there really aren't any logical consequences for breaking a ghost when the only adversary are a bunch of zombies anyway.
And yeah, nothing as fancy as the ship sailing off - as long as everything is complete, the mission just ends when you spin the wheel. Hoping to fix all the issues with this level in the future and releaese an update, maybe I'll rig up a camvator with G & B sailing off. :cool:
@cardia - Good idea, might simplify the math calculations on lower difficulty levels in a future version. Hope you got some fun out of the mission regardless.
bobber on 25/4/2012 at 18:47
:( I seem to be having a problem with this FM and can't figure it out. Now when I go to pick up any object the game crashes to the desktop. This happens each time I right click on a frobbed object (like an arrow). Very frustrating. Using Win7 32bit .
It didn't start happening until I noticed the frame rate beginning to crawl. Restarted a couple times but the problem persists.
Any suggestions are appreciated as I want to play this one! Thanks.
edit: still crashing. I ran a couple other T2 FM's as well as the original T2 game and all ran smoothly. Came back to this FM and sure enough, the crashing continues. Since I don't want to do a reinstall of T2 I may have to give up playing this one at this time. Nuts.
Renault on 25/4/2012 at 22:22
Bobber, two questions -
Is this happening after you've rescued Basso?
Is this happening somewhere in the vicinity of the blockade to The Docks?
bobber on 25/4/2012 at 22:36
Quote Posted by Brethren
Bobber, two questions -
Is this happening after you've rescued Basso?
Is this happening somewhere in the vicinity of the blockade to The Docks?
1. No
2. Yes, in the storage unit next to the blockade.
Dafydd on 26/4/2012 at 00:38
Brethren, actually the mission is perfectly fine for ghosting! :thumb: (Takes a long time, though.) If it wasn't for those two dadgum explosions... :devil:
Dafydd
darthsLair on 26/4/2012 at 04:00
Quote Posted by Brethren
Bobber, two questions -
Is this happening after you've rescued Basso?
Is this happening somewhere in the vicinity of the blockade to The Docks?
The
More time spent in game mode, the engine can no longer render objects. And or, exceeding the brush limit with objects created in game.It would be a great idea to find out how long the players were in The game before the crashes occur.
The longest I have been in normal or expert difficutly was 1 hour 24 minutes. Start to finish.
Tannar on 26/4/2012 at 05:21
Quote Posted by darthsLair
It would be a great idea to find out how long the players were in The game before the crashes occur.
Just for the record, my time on Expert so far:
4 hours 50 minutes with no crashes.
Dafydd on 26/4/2012 at 05:37
Pikers! My time on expert ghosting was over eight hours. Of course, that wasn't all in one go; I'm not Ironmanning it. Though I have had the computer on and the game running for several days now, on the menu screen and having pushed the Start button on the keyboard to minimize the game.
I experienced no crashes, and the only game error was what I noted above: The Invisible Observer failed to observe Basso as I carried him towards the ship, so he never checked off the objective about the fire or caused the barricade to collapse behind me. (The non-observation occurred at about 7:52 or 7:53 into the game.)
Dafydd
Eiji on 26/4/2012 at 19:25
okay taffers..
got to stonemarket after a bit of riddling things out..
but I cant open the red lock in the watch post... I'm sure I got the sequence right but the lock keeps resetting....
spare a clue?
darthsLair on 26/4/2012 at 20:01
Quote Posted by Eiji
okay taffers..
got to stonemarket after a bit of riddling things out..
but I cant open the
red lock in the watch post... I'm sure I got
the sequence right but the lock keeps resetting....
spare a clue?
Hi , did you
You are talking about the orange lock below a large window that has a body in the small cell? If so, you need to find the thin hooked lockpick first or, do you need help with just the sequence and already have the third lockpick?