T2 FM. Bad Venture - Old version (Released 12/25/14) - by Soul Tear
Judith on 28/12/2014 at 17:22
Quote Posted by 242
Haven't played this yet, but I applaud the author if that's the case. Many people tend to seek help upon slightest difficulty. Usually, Thief FMs are quite easy and obvious, especaially after such long term of experience.
Fun for me, I like to be puzzled about how to get somewhere/something for hours :)
Here it's actually quite different: items placed where you can get stuck or have difficulty to get to, prolonged lockpicking times just to make it longer, some ledges can be mantled, some not, without any reason coming to mind. Also basic mistakes like inconsistent doors with handle down or straight that are unfrobable/unpickable. I even saw a door with long lockpicking time and then requiring a third lockpick. From player standpoint that was ridiculous. All of these point to lack of proper gameplay testing, and cheap sense of high difficulty vs player progress. It's like thinking about games from the 80s. Definitely it's not Dark Souls-high-difficulty-thinking. And, since mission has performance problems on Intel i7 3,2 GHz with 16 gigs of ram, it's also poorly optimized. Sure it looks beautiful, but the price is too high IMO, as the feeling of novelty wears out quickly. I know Soul Tear probably aimed for Christmas, but I'll gladly wait for a proper, later release.
Soul Tear on 28/12/2014 at 17:28
Quote Posted by Brethren
I need a gentle nudge, if someone can help. I'm trying not to read any of the spoiler text in this thread.
I've been to all of the common areas of the map. I have about a dozen locked doors, some pickable, some not - I assume I need to find a third lockpick at some point. I've been to the
Police Station, Lady Adaline's, the Tavern, and The Inn. I haven't been able to get inside either the
stable, the Mechanic's store, or the Pawn Shop.
In my inventory, I have
cash, a crowbar, a spare arrow, and a jar with a spider. For keys, I only have
Blocked District and Clean & Cozy. The only frobbable item I've found is the sewer grate in the first part of the town.
What's next?
First you need to walk around the house of science. Check your objectives.
Second your need to find Inspector Thereon to learn about the details of the incident
Soul Tear on 28/12/2014 at 17:44
Quote Posted by Judith
And, since mission has performance problems on Intel i7 3,2 GHz with 16 gigs of ram, it's also poorly optimized. Sure it looks beautiful, but the price is too high IMO, as the feeling of novelty wears out quickly. I know Soul Tear probably aimed for Christmas, but I'll gladly wait for a proper, later release.
NewDark is not optimized, my friend.
I'm not sure that I would be to prepare the later release just to please you. I do not have much time and I'm alone of my developers team. I'll do what I see fit.
If because of this I will lose 10-15% of the players - so be it.
I want to release 10 missions of campaign and not spend all my life on the door handles and other mumbo-jumbo things. :cool:
Dale_ on 28/12/2014 at 18:40
This is an amazing mission, I'm loving the challenging aspects of it, its clever gameplay and the visuals are fantastic of course. I don't think it's a bad idea at all to push NewDark this far when there's technology that can easily handle it. It's running very smoothly for me, no crashes either.
So thank you Soul Tear, keep Dromeding! :)
trudnicki on 28/12/2014 at 19:08
Stuck. How to get to the stables tried door but cant pick the lock fully tried the high delivery door but these are not frobable
wine cellar ?? near lady A ?? You mean the secret area with camera and the guard ?? Entrance tower there is one door that to pick which i need 3rd lockpick area with archer carying pick able knife can it be picked with crowbar ?? Another question where can i find Theoren. Last should i try to use crowbar on doors ??
trudnicki on 28/12/2014 at 21:02
Ok, so now i have been to the room with
floating stones at the tavern no Theoren there
been in stables there is box with
ropes which highlights no idea what to do with that ?? I am still short on loot 4905/5000. No idea what to do with
spider in the jar and no idea what to do next
I AM DESPERADO but i was counting to be RICH DESPERADOQuote:
how many Qs can you get in 1 posting ?....
Thx fortuni.... a lot more :)
I can see You are in prison cell. Need any help getting out ?? ... 3rd lockpick i presume will be appreciated :D
Judith on 28/12/2014 at 22:20
Quote Posted by Soul Tear
NewDark is not optimized, my friend.
I'm not sure that I would be to prepare the later release just to please you. I do not have much time and I'm alone of my developers team. I'll do what I see fit.
If because of this I will lose 10-15% of the players - so be it.
I want to release 10 missions of campaign and not spend all my life on the door handles and other mumbo-jumbo things. :cool:
It's not about NewDark being unoptimized, it's your mission that exceeds capabilities of the engine. Large distance, massive transparency and hi-res textures have to be used in moderation – not only in NewDark, in any modern engine as well. If you'd build a map all with 4096 textures and 20k polygon models in Unreal Engine, CryEngine or IDTech5, the result will be similar. And this is what you just did. It's not only about my system. Your mission will be running slow on any PC, no matter how powerful, since the old engine performance is scalable only to a certain point. It's not about losing 15% of players. You won't get more than 15% of players you could have, both to inconsistent design and poor performance.
trudnicki on 28/12/2014 at 23:32
Once again Thank You fortuni
will check that all tomorrow going to sleep
Kurhhan on 29/12/2014 at 01:37
Quote Posted by Judith
items placed where you can get stuck or have difficulty to get to, prolonged lockpicking times just to make it longer, some ledges can be mantled, some not, without any reason coming to mind. Also basic mistakes like inconsistent doors with handle down or straight that are unfrobable/unpickable. I even saw a door with long lockpicking time and then requiring a third lockpick. From player standpoint that was ridiculous. All of these point to lack of proper gameplay testing, and cheap sense of high difficulty vs player progress. It's like thinking about games from the 80s. Definitely it's not Dark Souls-high-difficulty-thinking.And, since mission has performance problems on Intel i7 3,2 GHz with 16 gigs of ram, it's also poorly optimized. Sure it looks beautiful, but the price is too high IMO, as the feeling of novelty wears out quickly. I know Soul Tear probably aimed for Christmas, but I'll gladly wait for a proper, later release.
This is "adventure games thinking", so this is a great thinking.
Bugs are in 99% Fms, and in 100% big FMs like this. Performance is not bad watching the amount of object, hd textures and other stuff.
Zaratul on 29/12/2014 at 03:37
Hi Kurhan,Judith and Trudnicki.Small word eh? :)
I am agreeing with Judith.This fanmission has big potential but for me potential is wasted because mission is poorly optimised.Better make less pretty FM with better framerate.Eyecandy is not everything.Also this is clearly adventure type of FM.....but puzzles are too obscure and confusing.Also mission has lot of bugs.After visiting Theoren room some archer guards starting to shoot me unprovoked.
I wanted to like this mission but i can.No disrespect to You SoulTear,You have put lot of work to this.