T2 FM. Bad Venture - Old version (Released 12/25/14) - by Soul Tear
gnartsch on 25/1/2015 at 21:12
Quote Posted by Drakhat
I'm currently standing at the top of the roof of the adjoining house. Behind me is the small window, through wfich you can get into the attic to grab the canopic jar, and can clearly see the lady Adaline's house in front of me and the said outer wall with grate on it.You are actually damn close to it, and it doesn't even require any roof-climbing.
Drop down back onto the streets. At ground level there is an obvious tunnel to the outer wall.
And a grate is covering the floor. That's where you find the silver nugget.
Lightningline on 27/1/2015 at 00:04
Very nice looking mission so far. I haven't played a Thief Mission for about 3 years. Maybe this is a good one to dust off the old blackjack too. ;)
DiMarzio on 28/1/2015 at 03:54
I've got a game breaking bug. Suddenly the guards don't seem to care about me. I know there are some areas where that should normally happen (right, right?), but now it's everywhere. They will go nuts however if I draw a weapon. Am I in a dead end or is there anything I can do?
baeuchlein on 28/1/2015 at 14:22
Quote Posted by DiMarzio
Suddenly the guards don't seem to care about me. I know there are some areas where that should normally happen (right, right?), but now it's everywhere. They will go nuts however if I draw a weapon.
Does this happen with guards who did pursue you previously? If not, it might be all right.
There are at least two different groups of guards in this mission, city guards and security forces brought in by the mages. The mages' guards, recognizable by their different armor and clothes, will usually not attack the player unless the player does something they don't like. Furthermore, several city guards around the "Stumbled Traveller" tavern will ignore the player even if he attacked other city guards before.
The "friendly" guards are mainly located in the quarter with the House of Science, not the quarter where the player enters the city and where Lady Adaline lives. However, the guard standing before Lady Adaline's home in higher difficulty levels may also leave the player alone if he does not steal from the house or attack someone.
DiMarzio on 29/1/2015 at 12:38
Some guards' hostility has changed over time. This is just from the top of my memory:
The guards in front of the city gates: always hostile, until KO'd
in the guardhouse: always hostile until I left the area (don't know how it's now)
three guards after the gate: hostile until KO'd
All guards patrolling and stationary in the Lady A. part of the city: ignored me.
Guards in some basement: hostile (don't know about now).
Guards in the alley connecting the Tavern and Science House parts of the city: at least the one that patrols directly in front of the secret door to the area, was hostile. Not sure about the other one, but anyway, both of them ignore me now.
Guards in the Tavern part of the city: All hostile, except the one accompanying the patrolling mage and the ones inside the tavern. Now all ignore me.
Guards in the Science House part of the city: I took a peek into the territory some time before actually going there, and I might have heard some grunting of rats etc. Later when I explored the area I found out that everyone were non-hostile, except the guard behind the "magic barrier" patrolling the forest entrance.
all spiders everywhere: always hostile.
That's the furthest I ever got. After exploring the SH part of the city and reaching a dead end, I started backtracking and noticed the issue, so I'm not sure when it started.
Is my save doomed?
Dark_Garrett on 29/1/2015 at 17:38
I've played through twice and my experience was that only the Gate Guards at the beginning were hostile; the three outside, the ones up top, and the three on the other side of the gate, and the guards in Lady A's basement, and the guards past the barrier getting the forest key. Everyone else is friendly with the exception of the archer on the balcony opposite the tavern. He always yelled at me but never alerted anyone else, not even the lantern guard patrolling under him! And Lady A's guard is friendly, but better not frob that front door, inside or out! I guess they figure your in the city, you're suppose to be there. I ran around with my weapons out and no one cared. But the second you draw to attack or are seen doing some you're not suppose to, everyone becomes hostile, not just the guard that saw you.
baeuchlein on 30/1/2015 at 14:12
Changes in the guards' attitudes are not always immediate. For example, I once returned from Thereon and passed through the room [spoiler]next to the one with the fireplace on the upper floor.[/spoiler] The guard in there saw me and immediately pursued me. When I met his companion patrolling the floor outside, I circled this second guard once or twice, but he ignored me. The first guard, however, was still on my tail. When we circled the second guard again, he suddenly became hostile as well. I ran down the stairs, and while the guard on one of the walls ignored me, the gnomish guard from the bar immediately got up and ran towards me.
Apparently, the second guard needed to think things over a bit before joining his companion, while the gnome knew what to do the instant he saw me. The one on the wall, however, did not even join us when his colleagues already hacked off pieces of Garrett with their swords.
Maybe the guys in the House of Science can explain the psychology of the guards' behaviours to us once we get into the House.:p
Dark_Garrett on 30/1/2015 at 14:51
Yeah, can't wait to get in. Got a few questions myself for them! That ominous blue glow is definitely intriguing :thumb:
Soul Tear on 30/1/2015 at 20:57
Quote Posted by Dark_Garrett
Yeah, can't wait to get in.
Unfortunately it will not be soon,
only in the third or fourth part. However, the second part will be interesting and bigger than the first. .;)
Soul Tear on 30/1/2015 at 21:09
Quote Posted by Sengu
bugs with guards that in the first place are chasing me then they freeze with arms open and start to "slide" on the ground
This is Shadowspawn's missing motion. I added it to FM.
Thank you to Zontik.;)