amievil? on 8/12/2003 at 22:13
darrey will come home actually by appearing in the streets and walking up the front door and going in and starting a patrol.
melissa- harder to find loot[SPOILER]on the two guards belt upstairs(max and bruce) also in the library on the table-3 coins [/SPOILER]
Old Man on 8/12/2003 at 23:23
Nice job amievil? I couldn't really get into the killing bit being a Ghoster but I did finally manage to figure out how to do all these guys without damage. I left the big purse where it was hoping against hope that the objectives would change and I'd be able to Ghost. So, it must not have any value because I'm pretty sure I got it all. Plus I'm wondering now if it might be Ghostable. The two upstairs might be a problem. They're too close to each other to avoid one alerting when the other one get's his. The pair downstairs just go through a wakeup routine and stand there even when the other one is killed first.[spoiler]Now we know about the lockout at the one outside metal door. But what about that piece of frobbable art hanging on the wall upstairs in the art gallery? I never did figure out just what that was all about. Although, I never went back in and checked near the end of the mission either. My bad.[/spoiler]
SlyFoxx on 9/12/2003 at 01:50
I just played this (expert) today. Those boys in black were tough. I did not [spoiler] use the mines because I thought it would not work well with the senario I was given....too much noise and all that.[/spoiler] Came up 25 short on loot. That's gotta mean that 1500 might be a tad high. Anyhoo....I had fun being a lunatic for a while. [spoiler] I was able to retrieve the six broadheads I found even after killing people. I've seen this before. Don't know if it's a bug or amievil's sence of humor?[/spoiler]
:sly:
[spoiler]edit: Oh BTW. Did you really think you were gonna catch me? :p :cheeky: [/spoiler]
john9818a on 9/12/2003 at 03:33
Quote:
Originally posted by amievil? did you all read the gameplay tips file? also, the guards are suped up because none other than garrett trained them all. garrett also told them to sleep with one eye open did he not?
I can understand their fighting abilities, but any training won't increase one's ability to withstand arrow shots and sword slashes. I shot all of the broadhead arrows into one guard and didn't do anything. The character Talon we are playing is also trained by Garrett.:wot:
John
amievil? on 9/12/2003 at 03:34
dont chuckle so fast there mr garrett.... you have your work cut out for you next go around :ebil: in fact i will be in need of a shit load of voice actors for different parts along the way.
funny, origionally i had "garrett" standing in the room when you open the door, then i realized the player could kill him before the conversation is done :erg: 25 short in loot? did you miss a gold coin stack in the game room or something....no those are worth 50. i think you may have either missed loot in the dining room or kitchen....
old man- if you shut the door to each room while doing your buisness the other guards dont alert. only problem i kept having was with the guard patrolling the upstairs hallway, seems like 90% of the time when killing him the nearest sleeper awakens. of course a razorhead might help that, i always used the sword on everyone except fritz(in courtyard) and the tower guards, and max and bruce.
hey you guys do like big city areas right?:cheeky:
amievil? on 9/12/2003 at 03:37
Quote:
Originally posted by john9818a I can understand their fighting abilities, but any training won't increase one's ability to withstand arrow shots and sword slashes. I shot all of the broadhead arrows into one guard and didn't do anything. The character Talon we are playing is also trained by Garrett.:wot:
John
the broadhead is a flaw. to be clear, there werent supposed to be ANY broadheads. using razorheads on an alerted ai, should take two shots. if you grab the broadheads after using all the razors they go a little weird. i just didnt know how to turn the broadheads on the ai into razorheads.
edit: garrett only trained talon to be a thief. talon was trained by the army to be an asassin.
Oneiroscope on 9/12/2003 at 03:49
Out of curiosity I opened up the mission in dromed. [SPOILER]In dromed the one guard I looked at had 40 hitpoints. That's pretty tough, considering as I recall a Haunt has like 12, but still doable. However this convinced me more than ever that there must have been some kind of bug in my copy, since my average damage on Normal was 75.5 points, nearly twice what they are supposed to have. Bear in mind that I did manage to kill six or seven guards with one arrow, so the remaining guards were soaking up damage like nobody's business. If this _is_ a bug, it's pretty weird, but I don't see what else it could have been.[/SPOILER]
Clock on 9/12/2003 at 18:00
For what it's worth, I killed all the guards by drowning them in the two pools. I took this laboured coarse of action because I found the sword ineffective and the arrows not plentiful enough. But getting "stuck" around the edges of the pools was very frustrating.
This isn't the first time I resorted to this kind of tactic. Drowning guards, or more accurately, allowing them to drown themselves, must rank with blackjacking them through doors as an example of taking advantage of flaws in the Thief environment.
Strangely though, I'm not ashamed :)
Livak on 9/12/2003 at 19:09
Well I'am sorry to say that i don't like this mission at all.
The game is called Thief and not ultimate killing machine or something.
When I want this kind of action I'am gonne play a FPS (like DeusEx), for me it was really a diasapointment.
No points from me for this FM.
deadman on 9/12/2003 at 23:18
Quote:
Originally posted by Oneiroscope [spoiler]However this convinced me more than ever that there must have been some kind of bug in my copy, since my average damage on Normal was 75.5 points, nearly twice what they are supposed to have. Bear in mind that I did manage to kill six or seven guards with one arrow, so the remaining guards were soaking up damage like nobody's business.[/SPOILER]
For this reason, among others, I believe this FM was not implemented to the best of its potential.
[spoiler]I still understand amievil?'s reasoning behind making them tougher, but at least even it out by making Talon tougher, faster, have a special blade, etc. I'm not going to say what Livak did, as I realized some time ago this only serves to discourage authors from building more, and that even the 'worst' FM has it's merits, but I will say I probably won't finish this or play through it extensively any time soon. And I still hold my pseudo-promise to build a slaughter mission if I can do it in a believable way :laff:[/spoiler]
Just my two cents :sweat:.. Glad many liked it, though :thumb:
deadman.