OldMeat on 16/2/2012 at 22:01
I am playing this FM on normal difficulty.
I am just about done and already have most keys (I think) and most of the pale beasty critters have fallen, but I do have one question.
Where is the letter that states how much the engineer charged for making the coded lock in the treasury?
I already know the code because of having read it in an outright spoiler earlier in this thread. I just want to know where that letter is.
Sensut on 17/2/2012 at 07:25
Quote Posted by OldMeat
I am playing this FM on normal difficulty.
I am just about done
and already have most keys (I think) and most of the pale beasty critters have fallen, but I do have one question.
Where is the
letter that states how much the engineer charged for making the coded lock
in the treasury?
I already know the
code because of having read it in an outright spoiler earlier in this thread.
I just want to know where that letter is. The instructions about the code lock is in the treasury, and the code is in the scribe's journal part 1, in the scribe's office (Temple).
OldMeat on 17/2/2012 at 09:12
Thanks Sensut, I appreciate it.
Currently, I am dealing with Victoria which I figured it was her from the letters in the Maw meeting room. I went up to her and she did not want to strike a deal yet, so I guess that comes at a later time. If I get stuck anywhere I will ask about it in the other thread.
I have played the Bathory Campaigns a couple years back and really enjoyed them, but have yet to try the Dracula FMs.
This castle mission is really nice looking and I had alot of fun with the first part of this overall FM.
Once again, thanks.
:D:thumb::thumb::thumb:
gozioso on 20/2/2012 at 00:21
Holy crap!!! This mission was excellent!!! It's even better than Being Thief, which I thoroughly enjoyed. I must admit that I haven't always been a fan of some of your previous missions, but your last two efforts have been superb. Keep up the great work. I can't wait to play Part 2. :thumb:
bluclint on 20/2/2012 at 08:51
Hi, I wanted to report this problem. I installed this FM and it seems that l'I.A. is disabled, all the characters are with open arms to the cross,the original game has the same problem, but what is happening, you know answer to this question?
Here is a screenshot of evidence
Inline Image:
http://img836.imageshack.us/img836/8290/provafq.jpg
Sensut on 20/2/2012 at 09:16
You have Motion database problem. Try to update / change "motiondb.bin" in your Thief2 directory from the CD.
EDIT: look for "motiondb.bin" on CD2 /THIEF2 directory, and copy/overwrite.
bluclint on 20/2/2012 at 10:40
WoW! Sensut great, I solved the problem, I missed that file in your Thief directory, so I took the cd2 Thief, like you said you and I copied the directory Thief.
The FM now works, and also the original Thief.
Thanks again Sensut :thumb:
Winter Cat on 20/2/2012 at 11:46
Yes. This is good work. Sensut is like romanian Zontik. :) The last one also is master in making enjoyable missions with nice plot, pretty architecture and interesting puzzles. His last work Upside Down is really great with original gameplay idea. :thumb:
I wait for more fan-mission from Sensut and Zontik. Hmmm... I wonder maybe two of most respectable taffers should combine their efforts and build common fan-mission!!! It would be surely great!!! :D
nicked on 20/2/2012 at 19:46
Just wanted to drop in and say that this was a great two-mission pack! These days I find my patience runs out with all but the most exceptional FMs, and this one kept me hooked til the end! :thumb:
bobber on 20/2/2012 at 22:51
Just finished Part 1 and have to say Wow!. Wonderful job. I absolutely loved it.
I had high hopes that the Raven knights upon resurrection would kick some serious undead butt but they calmly walked by them without doing anything. They just disappeared after a few seconds in a puff of smoke. I was expecting a real melee!
On to Part 2!