BrokenArts on 21/2/2012 at 00:45
Quote Posted by nicked
Just wanted to drop in and say that this was a great two-mission pack! These days I find my patience runs out with all but the most exceptional FMs, and this one kept me hooked til the end! :thumb:
I feel the exact same way nicked. I get burned out sometimes. This one had me going until the very end too, thoroughly enjoyed it!
Sensut on 21/2/2012 at 07:49
Quote Posted by bobber
I had high hopes that the
Raven knights upon resurrection would kick some serious undead butt but they calmly walked by them without doing anything. They just disappeared after a few seconds in a puff of smoke. I was expecting a real melee!
These zombies are friendly and are useful against the enemy (mechanists or other zombies later), but you need to time well their resurrection. Of course it's just a little extra in the level, nothing serious :D .
SneakyJack on 26/2/2012 at 18:58
Just wanted to pop in and say thank you to Sensut for yet another fantastic set of missions. I haven't finished the first one yet but as per the usual your missions are built for great gameplay and they always look really amazing.
Your work is always incredible stuff and thank you for all the time you put into it and the updates you do to them after they are initially released.
nickie on 26/2/2012 at 20:52
Hello Stranger! Spend more time here! :)
Sensut on 27/2/2012 at 15:37
Good to see you SJ, thanks! :thumb: You are away these days.
karstenpontoppi on 27/2/2012 at 15:50
Sensut,
absolutely fabulous mission! :thumb:
Thank you!
Acolyte6 on 29/2/2012 at 01:40
So I got the master key from the Dead priest in the temple. Hate all these haunts! Are they killable? Tried mines, but that didn't work. I tried running up behind the one who has its' rounds around the priest in the temple with an "over-head" drawn sword, but the frame-rate slowed down too much so I could't catch up to it :confused:
Anyways, now that I got the masterkey, where do I go from here?
-edit-
Awesome mission, but I just hate when AI's are unkillable/nonKOable in any sense...argh
Oh yeah, the (optional) things to do, should I have done those before waking up the dead with the clock gear?:confused:
Stingm on 29/2/2012 at 03:10
The master key allows you into all those locked rooms you haven't been in yet. Hope this helps! :angel::thumb:
Edit: Whoops missed the edit. Sorry!
malau on 3/3/2012 at 03:55
Are the iron sights for the bow meant to be all warped and kind of triangular / rhomboid shaped ??
OldMeat on 3/3/2012 at 05:58
That particular aiming sight is a relative aiming device for framing at different distances and keeping you more center accurate.
I believe you frame on body frames at the shoulder with it, but someone else had a description on how to use it properly.
Still, it depends on your style of play on whether this sight is useful or not, if you are going to be aiming at zombies and the like, I could see where it would be more useful.
If dealing with just human AIs then to me it would have less use, since I do not like to play in a style where killing of a human AI is required, I judge for other targets like torches just fine with both styles of iron sights.