Storybuilder on 1/1/2013 at 23:32
...You go off and have children and when you return to the boards there's a mission waiting for you. ;)
Thank you for the kind words! zacharias is a fantastic builder (and a very patient one) and I'm glad he let me come along for the ride. All I can do is plot and write text -- he did all the heavy lifting. I really enjoyed writing the readables and I hope to do more in other missions.
I really want mission 2 to be completed too. Hell, I got goosebumps playing the prototype and I helped design the damned thing. We all need to give big puppy-eyes to zacharaias and say "pleeeeeease!" while clinging to his leg. Worked for mission 1, anyway...
-Storybuilder
zacharias on 2/1/2013 at 02:56
You made it Jason! :thumb: Good to see you here..I was getting a bit worried there..Hope the family is good!
Constance on 2/1/2013 at 11:17
Hello again .o/
It's a point of detail but, from what I understood, this campaign is supposed to happen after Karras' fall. However, I got spotted by a guard and he said something like "In the name of Sheriff Truart, stop right there !" — while considering the timeline, Truart should be dead now.
I guess it would be better if, for the next episode, you found an way to prevent this from happening, for example by substituting another sound.
nickie on 2/1/2013 at 12:13
Quote Posted by Storybuilder
All I can do is plot and write text -- he did all the heavy lifting. I really enjoyed writing the readables and I hope to do more in other missions.
I really want mission 2 to be completed too. Hell, I got goosebumps playing the prototype and I helped design the damned thing. We all need to give big puppy-eyes to zacharaias and say "pleeeeeease!" while clinging to his leg. Worked for mission 1, anyway...
-Storybuilder
I particularly liked the readables - I thought they were really very good. Story is very important to me and I was left hanging! So yes, if a "pleeeeeeease!" doesn't work we could always try the odd instrument of torture.
@ zacharias - thank you for the kind words but testing is always a team effort, I think.
slavatrumpevitch on 2/1/2013 at 20:14
Truly wonderful mission! Just beat it last night but missed about 800 loot (oh goodie, more exploring to do!)
Reminded me a bit of Midnight in Murkbell or Disorientation with the intense verticality and non-linearity. You really did a great job making every square inch count! I look forward to playing more of your FMs in the future ;)
SlyFoxx on 3/1/2013 at 15:01
I'm only about 45 minutes into this but just dropped by to say WOWIE! This thing is just so chock full 'o thiefy goodness. You can get your minimum daily requirement in just 30 seconds. I must return to game now. Just as I left I heard a cry in the distance..."Someone will PAY for this!" I guess some dastardly deed hath been discovered by the local constabulary. Probably those two blokes I gassed. :o
Melan on 5/1/2013 at 16:16
This is just an amazing mission. From start to finish, it is beautiful, engaging, and full of newer and newer things to discover. The openness seems impossible at times (there is no way any of this could work without NewDark), and the variety of extra objectives is exemplary. Somehow, I am still missing 1200 loot, even after hours of exploration. Wonderful! :D
Ghostly on 6/1/2013 at 14:05
I put 6 hours gameplay time on this wonderful mission, since I got all secrets despite still being 480 loot away from total amounts, I'm left puzzled with two details.
1)
Nameless white key pickpocketed from a person in sewers, any use?2)Does what this image marks, contain any loot up there? :D
(
http://i46.tinypic.com/2cwq2qg.png) http://i46.tinypic.com/2cwq2qg.png
Extensively tried to get up but at 100% rate of fail, each time when I more than adequately reach for my rope arrow, the game engine just bounces me off the rope as I collide into it, bug or intended?
Only way to really reach up there without rope arrow from what I can think of is if the sky was higher :laff: and you could just drop down on that wooden window ledge from the roof, but roof sliding up and you just bump into the "sky" so you can't really roof slide high enough to drop down on that ledge.
Commonly missed loot that I can think out of my head,
walk south from the sewer entrance and to your west, there should be a window containing two coin stack loots on the table that you can grab.Very top room of invention's house, crawl out the window then you can balance over a thin rope only to see a stack of coins on window in the building across the other side as well, also you can overlook to see fire arrow and gas arrow each in their own window openings as well around there and lastly you can rope arrow up to a room with loot from below the streets on Eltz street, this is not the detonation arrow secret place so don't get confused with that this is right outside Invention's house.
zacharias on 6/1/2013 at 15:29
Thanks for the great comments taffers :) Glad you liked it.
Melan: it's an oldish mission, most of it was built in 1.18, but I modified a few bits after 1.19 was out and they definitely would have given screen complexity crashes in 1.18. 1.19 is great!
Ghostly:
1: Check sewers middle route again for lock and little stash
2: Should be 100 or so loot here. Rope arrow onto roof below ledge and jump across or rope to ledge I think would do it.
Eltz court and everywhere: You can rope arrow into snow texture so that may help. You'll often want or need at least 2 rope arrows but it should all be collectable with 2 I think..Sorry I can't be more specific, I'm taking a break from Thief and this mission right now ;)
SlyFoxx on 6/1/2013 at 16:24
Question...
Was the AVI done back in ancient times or did you get Laz and Lonestar out of retirement? I got that old warm nostalgic feeling hearing my opposite number doing our hero.:thumb: