Ricebug on 2/3/2013 at 15:05
Quote Posted by Gerhard Eichberger
Of course I've set to one CPU.
And under New Dark, you can run multi-core processors for Thief and DromEd.
Squadarofl on 7/3/2013 at 12:28
Damn! I litteraly coo with wonder when I saw the amazing architecture of this mission; Really catch the gritty feeling of a heavily industriualized quarter, remind me a lot of the third Calendra Legacy mission (but I guess that' what you aimed for, right ?).
Also the mission itself is really really fun to ghost, even with the AI problem; sometimes you can catch an archer floating in midair, or a hammerite drowned, but oh well, that's not a big deal.
Now for the big question: where did you find undule textures ? I searched everywhere but I can't find it, every links are either dead or broken. :(
Anyway, here a little lootlist made by myself, if anyone have trouble finding all the loot
[spoiler]
CATACOMBS
- Gold nugget in seachest, sunken ship
- Lost city jar x 3 - Caverns, by the running ghost
- Lost city jar, catacombs entrance
- Lost city jar, on sarcophagus with the fire arrow
- Canopic jar, in corner near the sarcopagus with the fire arrow
- Lost city jar, in a corner, slopes descending the lower catacombs
- Lost city gem next to a skeleton
- Necklace, next to the same skeleton as above
- Serpentyle torc next to another skeleton
- Gold nugget, Moleman's room
- Purse, next to the dead thief
GATE HOUSE AERA :
- Purse on no ko helmet guard (Pickpocket)
- Coinstack, gate house tower edge
GUARD HOUSE AERA :
- Gold Nugget in LC chest (use your rope arrows)
- Purse on nightstand in the same appart.
- Necklace in moneybox in second appart.
- Coinstack on windowsill in a third appart.
POWY ROAD AERA :
- Coinstack x 2 - Attic with the sleeping thief
WORKER QUARTERS :
- Necklace in victorian chest, mechanist room
STONELEIGHT STREET SHOP :
- Crystal chunk in sea chest, upstair
- Purse, bafford serg. (Pickpocket)
- Drillbit, downstair
- Lost city tapestry, downstair
- Coin, downstair
APPARTMENTS BETWEEN STONELEIGHT STEET & ELTZ COURT
- Gold goblet, appartment (Use your ropes arrows)
- Gold coinstack, same appartment
- Gold nugget in victorian chest, same appartment
- Green vase on chimney, Master Frobisher house
- Purse on green guard (Pickpocket)
HAMMER STATUE AERA :
- Coin, attic with the sleeping pagan
- Statuette in footlocker; Little shop
- Gold Nugget in LC chest, appart (use your rope arrows)
- Purse on Gervasius guard (Pickpocket)
- Tiara in moneybox, appart. (use your rope arrows)
WHARF LANE :
- Coins in moneybox, little shop
MORTLOCK HOUSE :
- Purse on bank guard (Pickpocket)
- Purse on bluecoat (Pickpocket)
- Gold ring in moneybox
- Fine wine, game room
- Gold goblet, game room
- Purple vase, game room
- Statuette, game room
ELTZ COURT AERA :
- Gemring in moneybox, appartment (use your rope arrows)
- Ring, inventor's house, on desk
- Statuette, inventor's house, next to potted plant
- Coinstack on the highest windowsill (Use your rope arrows)
EASTPORT BEACH :
- Spice in sea chest, Dockhouse safe
- Coinstack, dockhouse on windows
- Purple vase, Dockhouse
- Coinstack, little shop facing the dockhouse
BETWEEN THE OLD CATHEDRAL & CROWN COURT
- Coinstack x 2 on barred windowsill
- Purse on purple guard (Pickpocket)
- Gold ring in moneybox, drunken guard house
- Statuette on windows sill, pool (Use your rope arrows)
- Gold dice on card table, appartments (Use your rope arrows)
SEWERS
- Gold ring in chest, behind the barred gate
[/spoiler]
Renault on 13/3/2013 at 20:43
Just recently started playing this mission - wow, very, very impressive. Maybe I'm being fooled, but this feels like one of the largest FMs I've ever played, and I have to guess something like this just wouldn't be possible with Old Dark. A large open city to explore and investigate, complete nirvana. Last night I wandered around for 2-3 hours and still didn't have a single objective checked off. Looking forward to getting back to it tonight.
A level like this really makes me want to fire up dromed and create a big city of my own. Nice work!
Lazarus on 15/3/2013 at 08:44
Quote Posted by Constance
By the way, about the intro avi, I don't exactly understand what is being said before the text "A Lazarus video production" is displayed ; can anyone please transcribe it into text ?
It says, "A man existing alone seems himself an episode of little consequence." -- Meaning, living alone without God, existence is of little consequence. (This idea carries through with the scenery of the video logo... [A man alone on a hill surrounded by destruction]--Fitting for the words themselves.
My thoughts (Life with God; the consequence of existence is precious and has great value.)
Good Day. :angel:
Sir Taffsalot on 21/3/2013 at 14:52
So when can we expect Episode 2? If the standard is as good as Episode 1 then I'm perfectly happy to wait.
zacharias on 22/3/2013 at 06:27
Realistic answer: erm..probably not for a while, if ever. I've got too much on my plate at the moment to have any serious time for DromEd. Having said that much of the architecture is done already so if some free time pops up it's possible i guess.
Oh, someone asked about the Undule textures. I guess the originals have been taken down..I had them somewhere but can't seem to find them..You could always use the versions used in a FM i guess, although some colour data will be gone.
Dead Rat on 7/4/2013 at 09:02
Lovely mission, thanks guys. I'll return here just to wander around with a warming glass of sherry now and then. I added to the dockside atmosphere by running an ocean wave soundtrack in the background ((
https://www.youtube.com/watch?v=dsDTJ__jioo))
Nens on 9/6/2014 at 09:14
Seen the review and screenshots of the mission, and just had to try it. Awesome job, zacharias! Thanks a bunch. Love such non-linear "playgrounds" with an outstanding atmosphere.
Thanks Squadarofl for loot list as well, missed some items at first.
Here's a pockpicket list as well:
01 -- 3 x Broadhead Arrow (archer on eastern bridge)
02 -- 3 x Broadhead Arrow (archer on western bridge)
03 -- Purse, 100g (blackjack-proof guard near western bridge)¸
04 -- 3 x Broadhead Arrow (female archer patrolling across the town)
05 -- Sister FlyWheel's Key (female mage patrolling near the center of town)
06 -- Purse, 100g (guard in Stoneleight Street shop)
07 -- 3 x Broadhead Arrow (archer patrolling area north of shop)
08 -- Purse, 100g (guard outside Mortlock's entrance)
09 -- 1 x Fire Arrow (archer outside Mortlock's entrance)
10 -- Papyrus (archer outsider Mortlock's entrance)
11 -- Purse, 100g (guard inside Mortlock's house)
12 -- Purse, 100g (guard near Hammer statue)
13 -- 3 x Broadhead Arrow (archer near Hammer statue)
14 -- Belgoi Key (1) (guard patrolling outside Dr. Belgoi's apartment)
15 -- 3 x Broadhead Arrow (archer stationed on small balcony south of Dr. Belgoi's apartment)
16 -- Belgoi Key (2) (on Dr. Belgoi)
17 -- 3 x Broadhead Arrow (female archer overlooking back entrance of Master Frobisher's)
18 -- Security Code scroll (crossbowwoman outside Dockhouse -- Swan?)
19 -- 3 x Broadhead Arrow (female archer after small sewer patch -- one with frogbeasts)
20 -- Purse, 100g (guard patrolling area close to Crown Court)
21 -- 3 x Broadhead Arrow (archer patrolling Stoneleight Street)
22 -- 3 x Broadhead Arrow (archer near SewerHouse)
23 -- SewerHouse Key (1) (guard near SewerHouse)
24 -- Key (1) (on man in sewer)
piesel on 15/1/2015 at 19:05
An hour in the mission and i'm really enjoying it, descended in the tunnels below the ruined castle and it's hell down there :ebil:
Also really liking the explore the city vibe, many thanks for this great FM, hope we'll see part 2.
Dia on 26/3/2016 at 20:41
I just spent over two hours playing this mission and enjoyed it tremendously!! Kudos Zacharias (and all who contributed)! I loved the ambience, graphics and mission in general! It was so much fun being able to explore so many places and to travel via rooftops & ledges as well on a large map. I thought that there was a Part 2 already included in this mission and was severely disappointed to discover Part 2 hasn't been completed yet! I sincerely hope you finish Part 2, Zacharias; I feel as though the story is so incomplete! Thank you for Part 1, however.