downwinder on 16/9/2018 at 22:50
just got done replaying this missions and still a great mission,but i am now able to see how the map is in section but blend together well into each part
does anyone know if the author is still around and if there will be a part 2?
a must play for any thief fan
maga on 17/9/2018 at 18:57
I also played this one today, and enjoyed it immensely. Also curios about a sequel
dhowjones on 9/2/2019 at 11:45
Great mission. One of my favourites, to be sure. Thanks Zacharias!
nchw68 on 1/7/2019 at 02:52
This FM has original mission quality IMO.
I don't know if this was intentional or not but I discovered that tossing a KO'd AI into the canal sounded like dropping a plate or goblet when they hit bottom. And the instant they died the "breaking a window" sound effect would play. I found it entertaining:p
baeuchlein on 2/7/2019 at 10:55
I guess these weird sounds are meant to show that the victims first freeze into an ice block, becoming solid before they hit the bottom, and then break apart when dying. The latter might be meant for any violent kind of death, such as hitting the human ice block with a weapon or smashing it (him?) by throwing from high altitude.
Unna Oertdottir on 17/10/2019 at 17:44
This is a amazing mission. :cool:
Some textures look weird. The author has forgotten to remove some textures.
In /fam remove all "full.png" textures. This is a texture converting leftover.
I used Agent Ransack to search for "full.png" in the FM folder and removed them. Now it looks fine.
Code:
Path to full.png (7 files)
fam\Cave\full.png
fam\city\full.png
fam\Core_1\full.png
fam\Core_2\full.png
fam\Core_3\Full.png
fam\Crypt\full.png
fam\vmawwin\full.png
zacharias on 19/10/2019 at 06:06
Yeah, because this was an old mission I was still working on the old dark texture ways. I was under the impression all were fixed though..
Thanks :)
What are you working on Unna? Are you a mission builder/scripter?
Marbrien on 19/10/2019 at 09:31
Quote Posted by Unna Oertdottir
This is a amazing mission. :cool:
Some textures look weird. The author has forgotten to remove some textures.
In /fam remove all "full.png" textures. This is a texture converting leftover.
I used Agent Ransack to search for "full.png" in the FM folder and removed them. Now it looks fine.
There is no file called "full.png" in the FMs folders. Or did you mean delete all files with the .png extension?
Unna Oertdottir on 19/10/2019 at 10:15
There are 7 full.png textures in the FM folder. Install the mission and use a search program.
@Zacharias: I made a (
https://www.ttlg.com/forums/showthread.php?t=146472) silly fun mission and now I fix some missions using the ND dml feature.
zacharias on 19/10/2019 at 11:50
You seem fairly technically minded/detail oriented. Any interest in knocking some ideas back and forth possibly with the view to a collaboration?
Sorry if this a bit forward, just feeling you out..:)