zacharias on 25/12/2012 at 19:51
Try again now..
I'm really tempted to pull this entirely though and fix the textures properly over a few days (and delete this thread ;))..Because i still can't be sure the texture enhancement won't interfere in other ways (had a little bit of this in beta). Thoughts?
This problem stems from me overwriting old textures instead of using a new fam (I would have done that but way back when i was first doing textures the enhancement pack didn't exist anyway, so i didn't see any issue).
The Elusive One on 25/12/2012 at 20:41
Just downloaded the new edition of the mission and so far the textures look normal now, thank you for the quick fix.
itllrun10s on 25/12/2012 at 21:52
Merry Christmas and congrats on the release, Zacharias! I had a blast testing for you and you really came up with a wonderful mission. Again, well done!
Calibrator on 25/12/2012 at 23:36
Quote Posted by zacharias
I think if people delete the full.png from Core_1, Core_2, Core_3 and City subdirectories (under fam directory) it will load ok.
Did that and it worked! -> EXCELLENT mission!
Definitely one of the best missions this year and my personal favorite for 2012.
Extemely nice city architecture, especially in the residential area and Eltz court!
Thanks,
Calibrator
:thumb:
Yamatotakeru on 26/12/2012 at 00:02
Only played for about 5 minutes, but I already feel this is going to be a classic (at least for me). The atmosphere immediately sucks you into the awesome world of Thief. Thank you so much, zacharias :cheeky: !
And thanks for the quick fix! But I have to say, it still looks really cool and creepy with those weird textures :cheeky: .
The Phantom on 26/12/2012 at 00:06
After a false start, I hope people can now experience this mission in it's full glory :). Zacharias have delivered some impressive piece of work. The briefing movie is beautiful, the winter atmosphere is lovely, the city exploration is a thrill. I had a great time testing Bones and undoubtly people will be equally enjoying the finished version.
Yandros on 26/12/2012 at 00:09
I think the way NewDark works is it uses the palette of full.xxx if it exists, to maintain backwards compatibility I guess, and uses the 32bit texture file if there is no full.xxx file. So if you included a full.png in a family folder when you didn't need to it might have applied a junk palette to those textures. It's probably best not to mix and match palettized and unpalettized textures within the same family, and only include a full file in the former.
Brooklyn on 26/12/2012 at 01:45
Thanks for your timely release, and great thanks for the sacrifice of your time and efforts in providing us all with another mission to fulfill.
zacharias on 26/12/2012 at 02:59
Quote Posted by Yandros
I think the way NewDark works is it uses the palette of full.xxx if it exists, to maintain backwards compatibility I guess, and uses the 32bit texture file if there is no full.xxx file. So if you included a full.png in a family folder when you didn't need to it might have applied a junk palette to those textures. It's probably best not to mix and match palettized and unpalettized textures within the same family, and only include a full file in the former.
Thanks Yandros, yep that seems to have happened. Sorry for the screwup everyone. I am still planning a new version because now a bit paranoid and I can't be sure the texture enhancement pack won't override some textures (even if only on some machines) so it's best for me to create new tex families and put all the custom tex there.
The Elusive One on 26/12/2012 at 06:45
There are still problems with some textures. Seems you forgot to remove full.png from the Core_3 folder in the new version you uploaded.