zacharias on 26/12/2012 at 07:35
Yep..i did. Sorry again.
Uploading a new version (1.02) as we speak, should be up in an hour or so.
Fixes:
Removed core_3 full file and changed some textures that may conflict with enhanced pack.
- minor roombrush fix
- fixed anti-necrosis medicine physics
ticky on 26/12/2012 at 10:17
Quote Posted by zacharias
Yep..i did. Sorry again.
Uploading a new version (1.02) as we speak, should be up in an hour or so.
Fixes:
Removed core_3 full file and changed some textures that may conflict with enhanced pack.
- minor roombrush fix
- fixed anti-necrosis medicine physics
That's nice, and thank you very much! :)
bikerdude on 26/12/2012 at 10:32
Quote Posted by zacharias
Uploading a new version (1.02) as we speak, should be up in an hour or so.
Awesome, look forward to playing this today.
Ricebug on 26/12/2012 at 12:19
Quote Posted by Yandros
It's probably best not to mix and match palettized and unpalettized textures within the same family, and only include a full file in the former.
Not surprising, I ignored this and mixed them together on the
New Dark release of
Mech Angelo. Didn't seem to affect anything. However, I agree with Yandros--keep the 24/32-bit stuff in their own folders, away from the palettized textures.
csamba on 26/12/2012 at 12:57
9
Quote Posted by zacharias
Yep..i did. Sorry again.
Uploading a new version (1.02) as we speak, should be up in an hour or so.
Thank you for this gorgeous Christmas present :):thumb: It's been a truly fascinating experience to explore this beautiful, completely absorbing and amazingly rich world...:cool:
One question though (let me start): where are
those factory workers to be taken home?
Calibrator on 26/12/2012 at 13:11
Quote Posted by csamba
One question though (let me start): where are
those factory workers to be taken home?It's only one ("William").
He can be found
beaten unconscious near Wharf Lane.
Edit: The location is randomized - he could be in one of five locations so forget my post...
bikerdude on 26/12/2012 at 13:25
Quote Posted by zacharias
Uploading a new version (1.02) as we speak, should be up in an hour or so.
Any idea when this will be up..?
thanks
gnartsch on 26/12/2012 at 14:03
Quote Posted by bikerdude
Any idea when this will be up..?
thanks
Just download using the original link and you will get the latest version.
Well, seems like
I *busted* the mission and can not complete it !
The objectives about
retrieving the spice and return to the Safe-House do not check.First I discovered the safe-house with the keeper and grabbed the 3 spice-bags.
Then I found the vault and snatched the spice from there.
I have 4 spice bags in my inventory and another one from the vault obviously registered as loot.I guess these objectives work only if you do them the other way round ?
Is there something that I would miss, since the Keeper will not talk to me - obviously because these 2 objectives are not checked yet ?
Another little bug:
if you BJ one of the two pagan-women and frob them, then it is very likely that the mission will crash when you try to drop them again.
They do not show have an icon either when you have them on your shoulders.
Otherwise this is a really nice mission !
I like the architecture and the vast map !
zacharias on 26/12/2012 at 14:04
The link should go to 1.02 now.
By the way all the textures display ok for me but if there are still issues, if anything looks weird, please let me know and I will have another look and fix things (possibly I should have made all the new tex .png and delete all palette files). (Possibly that's a bit lame getting you to report bugs but as the file has been released it's either that or pull the file.)
By the way 2: location of William is somewhat randomized. He may be in 1 of 5 places.
These are:
Just south-east of Crown Court
Just north-west of bell tower
In the little courtyard just north of the magic-EZ note
Just south of the old cathedral
At the end of a little lane somewhere between Eltz Court and Mortlock House
gnartsch - ah crap. Forgot to make those bags frob inert. If you have completed all the other objectives and return to the safehouse it should end i think (go to safehouse is final objective)..but you've done it completely backwards, which i like ;)
Thanks for the info about the pagan women.
Ah..I really thought this was ready but looks like another version is needed to eliminate some issues.
EDIT: Uploading version 1.03 now (same link) with fixes for pagan women pickup bug and spice bags in Safehouse made frob inert. Should be up in an hour or so.
JonesCrusher on 26/12/2012 at 14:59
a simply brilliant first mission Zacharias!,with such a lot of variety crammed in to it..
BTW:The location of William(The Factory worker) is somewhat randomized. He may be in 1 of 5 places.
Also..some of the AI in the mission are randomised each time you start a new mission,so this adds to great replayability..
it was sad that the textures were not all correctly showing for some.we didn't all get this in the beta test,but now that its sorted and seen, as it should be seen...its such a fab mission...I am just dying for part 2 now :D