Ricebug on 24/6/2015 at 22:16
Did you read the scrolls in the living room?
Did you touch the really hot cup of coffee on the stove?
If so, look on the floor by the front door.
Renault on 12/7/2015 at 17:48
Stuck - I "read" the woman's diary (it's not in French anymore, but it does get cut off). I placed it on Robert's desk, but I still don't know how to find evidence of Basso's claims (which, at this point, I can't even remember what they are). What's next? I've been to the cavern below, and grabbed a bunch of loot (even though there's not loot requirement, odd), but I didn't find anything else to do down there.
Nevermind - I found the journal in the room with the piano, missed it before. That explains the loot in the caverns as well.
Ricebug on 13/7/2015 at 12:56
Reading the 3 diaries completes the objective to find evidence of Basso's claims.
The beta team and I went back-and-forth on the loot goal. Rather than have the tried-and-true, "Grab 1500 loot," I opted for a more organic "put Robert in the poor house." The mission was rather small and so I wanted to let the player think out of the box.
Guess I'll have to update the mission to fix that pagination problem. Sigh...
Ricebug on 13/7/2015 at 13:40
OK, I've fixed the pagination issue. Refer to the OP if you want to D/L it again.
Hosts, I've updated the OP for you guys, also. Can you update the mission file on your servers? Thanx!
Corsair on 14/7/2015 at 01:33
Great mission Ricebug (and company). I really enjoyed the stark contrast of the harsh cold outside to the warm coziness inside the castle. Ended the mission on Expert in 40 minutes with 100% loot and all jewelry pieces. Getting payback on Belinda was very satisfying! I did find a handful of rats floating above the pit like previously mentioned. Are there any plans to correct that? Was there originally something planned for Annie's plate, cup, and bowl? I find it odd it's specifically labelled, but I couldn't find anything to do with it.
*Unrelated side note*
Why don't people just use a separate install for fan missions? I typically have 3 for TG and TMA.
Ricebug on 14/7/2015 at 17:51
The idea for putting screen text for Annie's bowl, cup and plate was to reinforce the notion that she had been artificially separated and abandoned, thanks to Belinda's machinations. Robert was blind to all of this, of course.
First time I was aware of the floating rat problem. The model has no Location/Rotation values, but I'm not sure that assigning them would do anything.
Dev_Anj on 19/7/2015 at 15:35
Finally got around to playing this mission and finishing it. It was a decent mission overall, with some bad adventure game logic and some tedious exploration being a bit of a downer. The strongest part of this mission is pretty much its presentation and the atmosphere of the castle and its surrounding areas. Honestly, I won't be surprised if this turns out to be one of the best looking fan missions of this year, even if it may not be the largest.
On to parts I didn't like. I thought the doll and Belinda's diary were too well hidden. The initial path where you had to dodge the ice monsters felt pointless, because it was pretty easy to avoid them and there were long stretches where all I had to do was run straight and maybe step sideways into darker areas. Carrying Belinda all the way from her room to the underground passage from the castle's moat was also too slow for my taste.
But besides that, it was enjoyable, and I liked how everything looked.
Ricebug on 20/7/2015 at 09:55
Quote Posted by Dev_Anj
Carrying
Belinda all the way from her room to the underground passage from the castle's moat was also too slow for my taste.
There's an old T2 mission, forgotten now. But it was HUGE. A luxury ship with some docks. IIRC, you had to carry someone through this massive mission. A real PITA. I swore if I ever made an FM, I'd never force the player to suffer like that.
Figuring out what to do with the maid was a problem we saw early on in development. I didn't want to just have Garrett kill her in her room. Too pedestrian and not to a lot of players' tastes. She HAD to be punished and it HAD to be poetic.
The whole mission was built and there was no story line or AI. Once we had a story, it had to be crammed in there somehow.
meyou123 on 20/1/2016 at 00:48
Can somebody tell me...WHERE IS THE DOLL???
I have that left do do...but cannot find it for the life of me!
Athalle on 20/1/2016 at 01:25
Sure....
Where you've found Belinda's Diary, look under the desk