bikerdude on 29/4/2011 at 22:01
Quote Posted by clearing
Very interesting :)
And it will be sooner than you think...
Sticky Fingers on 30/4/2011 at 05:18
Although a very good mission as is, ever since first playing CotD several years ago I've thought of it as virtually begging to be completed / expanded / rebuilt.
This is excellent news, Biker - really looking forward to your rebuild :)
pickhammer on 6/5/2012 at 12:46
Candle - can be used on Brother Aprenus's sarcophagus and then lighted with a fire arrow.After that you will find a little hammer (holy symbol near upper pool I think) - and need to use it on same pool like you done with holy scepter.After that go back to sarcophagus and use blessed holy symbol on it - will receive now bonus objective.
St Edgar's Sword (holy sword) - in the basement where all the coffins are. There's a small area which sort of joins 2 rooms together. On the floor of that area is carved stone with lettering which you can't read. The wall has a full length panel with a picture of a guy holding a shield.If you will shot a fire arrow on that panel,it will colapse - reavealing a dead with the sword - you will receive message "FOUND SECRET".Now you can destroy zombies without waste of your inventory !
Ryan Smith on 24/10/2016 at 06:08
So I started a let's play of this mission. Hope ya like it!
[video=youtube;SGva7BHbOIE]https://www.youtube.com/watch?v=SGva7BHbOIE&feature=youtu.be[/video]
Cardia on 20/10/2020 at 20:15
I can't believe i missed this one, i really enjoyed playing this mission, one of the best of its time , i like the new custom material used here, the atmosphere and ambient sound are very good, the gameplay is also very satisfying. I will replay this one again in "hard" and "expert" mode.
downwinder on 20/10/2020 at 22:46
i just replayed this mission on expert ,i felt it was way easy if you kill every hammer haunt ,only hard part was finding the 200 gems for part of loot goal
and yes i did extra hidden objective to remove haunting ,also you can still frob sword from crypt area without opening the wall coffin,that should be fixed
fortuni on 3/11/2020 at 12:11
dml to fix frobbing sword through crypt door
Code:
DML1
//T2 FM: Cathedral of the Damned by Dark Angel / Fixes: miss17.mis.dml
//doors
+Link 38 39 "ScriptParams"
{
"" Double
}
+Link 81 82 "ScriptParams"
{
"" Double
}
+Receptron 505 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 505 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 506 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 506 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
//crypt door (holy sword)
+ObjProp 621 "BlockFrob"
{
"" true
}
//necromancer's patrol point
ObjProp 717 "Position"
{
"Location" -138, 69, -17.1326
}
//barrel
ObjProp 238 "Position"
{
"Location" -125.81, -0.63, 7.81
}
//unused book
+ObjProp 764 "FrobInfo"
{
}
FKenFord on 3/9/2024 at 23:31
Hmm... I am having the same issue. I've played this mission before to completion (if memory serves). So I believe I have, in the past,
found and flipped the switches. But, this playthrough, no luck.
Pretty sure I'm at the
correct pool: skeletons around, a few gold items, torches, upper floor. Neither window on either side has a tile missing.
Any idea of what could be wrong? I hope it's me!
BTW, this mission is pretty cool, so I'd love to finish it (again).
Thanks!
fortuni on 4/9/2024 at 02:01
What difficulty are you playing on? Those levers are only there on expert, Maga said she was playing on hard so that would explain here problem back in 2015