Silencium18 on 19/5/2010 at 17:33
I really have to say that creating this fm was the most frustrating thing I've ever created with DromEd. The look and feel of the whole map changed completely several times (thanks due some crashes and broken files on my PC :mad: ). But finally I'll be able to present this little bastard to you, so here it is:
CITY CONFLICT 5 (and final part for now)
The only way to stop the conflict between the mechanists and the hammerites is to kill the leader of the mechanists. He's currently hiding in a big temple in the mechanists' part of the town, guarded by loyal knights and henchmen. Garrett made it into this part of town once by complete luck, but this time the mechanists are prepared and so is their network of spies. So just going into mechanists territory is a big "no no". Luckily, the keepers used the two mystical masks (which Garrett stole during the previous two FMs) and created a time portal. With this portal Garrett can now go back in time and kill the mechanists' leader while they're weak and not as powerful as they are now in the present time.
Eeeeeeeeeeenoy :thumb:
(
http://www.filefront.com/16489435/City%20Conflict%205.zip)
Tannar on 19/5/2010 at 17:36
Thanks and congrats on the release! :thumb:
PotatoGuy on 19/5/2010 at 17:36
Oh...messing with time! I'm on it. :ebil:
Thanks Silencium!
epithumia on 19/5/2010 at 17:36
Ugh, rapidshare is such a pain. I'll add it to thiefmissions as soon as I can manage to get it downloaded.
Got it: (
http://thiefmissions.com/info.cgi?m=CityConflict5)
BTW, it is a problem that the "books" directory contains nothing but another "books" directory?
Silencium18 on 19/5/2010 at 18:03
Edit: Link above leads to the fixed version (thx for mentioning this folder problem, epthumia!) :)
PotatoGuy on 19/5/2010 at 18:25
Finished with all loot. A well-designed city, and I liked the special tunnel. But when I frobbed the plaques in there, no text was displayed. Was this meant to be or...?
kabatta on 19/5/2010 at 18:38
Nice mission. I liked [spoiler] the treasure at the end of the special tunnel [/spoiler]
SneakyJack on 19/5/2010 at 18:48
Don't think I've played any missions in this series as of yet - now is a good time to go through them! Thanks for this release.
Silencium18 on 19/5/2010 at 18:55
@PotatoGuy:
I kinda wanted to write some stuff at those things and make a "secret" out of the tunnel, but then decided not to (or at least got so frustrated with DromEds oddness that I forgot to delete the passage). Either way, see it as an "unofficial secret" :joke:
EDIT: I got this whole "tunnel" idea from the game "swat 3". There also was a tunnel but the ... well .... the payoff at the end was quiet a different type (or should I say animal?) ;)
MrMunkeepants on 19/5/2010 at 19:51
by "secret tunnel" are we talking about the one triggered by a fake flare on the ground?
I figured the plaques were warnings, but even after overcoming that surprise obstacle I didn't find a treasure.
EDIT: you must have meant that sarcastically, because I got all loot.
I really like how uneven the terrain is, like they just started cobbling whatever bumps and pits were there :D