karstenpontoppi on 23/5/2010 at 19:19
Silencium18,
Thank you for yet another great mission! :thumb:
Gloria Creep on 23/5/2010 at 19:59
Quote Posted by Yandros
Gloria, make sure the file convict.osm is still in your Thief 2 folder.
Yes Yandros, it IS!!!
I also can play other missions. :erm: :confused:
:angel:
Dia on 21/7/2010 at 16:46
As I said in another thread here in Thief Fan Missions forum, I'm currently catching up on all the FMs I've missed since the beginning of the year, so sorry if I'm running a bit late in posting.
I wanted to thank you Silencium, for the City Conflict series; I had a great time playing each one (and thanks to any & all who contributed as well)! I especially liked that you populated the missions will more & more enemy AI, which made it a real challenge - nothing feels as good as being able to outsmart (& outstealth) a bunch of nasty guards & rogue thieves! Thanks again and I hope to see more of your creations in the future! :thumb: :thumb:
Lady Taffer on 23/7/2010 at 05:32
*sigh* Would somebody kindly direct me to the City Conflict 1 thread, please? Those links on that "wikia" page don't work for me and I can't find the thread using the forum search---apparently there's no way to search by forum, for some reason. I mean you can search by keyword or user, but not by forum. What the hell?? :(
EDIT: Nevermind, I figured out how to get there with the Wikia page. . that site is weird. :(
Tannar on 29/12/2010 at 03:40
Does anyone know of a working download link for this mission? I've searched cheap missions, komag's, darklurker and the circle but couldn't find it. Southquarter doesn't seem to be working since all I get when I visit there is a background image, no content.
Tannar on 29/12/2010 at 06:02
Thanks clearing and Sticky! I always seem to forget about ttlg.de but I have no excuse for not remembering to search DarkFate. :o
fortuni on 22/10/2021 at 14:48
dml courtesy Glypher
Fixes
- AI's
- Misplaced objects (footlocker, bucket, toolbox)
- Switches
- Alarm (in Mechanist building)
- Brass Plaques (stops them highlighting)
Code:
DML1
//T2 FM: City Conflict (part 5) by Silencium18 / Fixes: miss20.mis.dml
#script "nvscript"
//painting
-ObjProp 14 "PhysType"
ObjProp 14 "Position"
{
"Pitch" 0
}
+ObjProp 14 "PhysType"
{
"Type" OBB
}
//cart
-ObjProp 53 "PhysType"
ObjProp 53 "Position"
{
"Location" -40.1, -132.74, -14.5
}
+ObjProp 53 "PhysType"
{
"Type" OBB
}
//DeathStage 12
-ObjProp 73 "DeathStage"
-ObjProp 226 "DeathStage"
-ObjProp 227 "DeathStage"
//AIs
+ObjProp 79 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cprism02
}
+ObjProp 80 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" carcher1
}
+ObjProp 81 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cprisw01
}
+ObjProp 214 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" carcher1
}
+ObjProp 342 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cmecprs
}
//mantling
+ObjProp 91 "PhysCanMant"
{
}
+ObjProp 115 "PhysCanMant"
{
}
+ObjProp 204 "PhysCanMant"
{
}
+ObjProp 205 "PhysCanMant"
{
}
+ObjProp 263 "PhysCanMant"
{
}
+ObjProp 264 "PhysCanMant"
{
}
+ObjProp 300 "PhysCanMant"
{
}
+ObjProp 453 "PhysCanMant"
{
}
//footlocker
-ObjProp 97 "PhysType"
ObjProp 97 "Position"
{
"Heading" c000
}
+ObjProp 97 "PhysType"
{
"Type" OBB
}
//switches
+Link 148 193 "FrobProxy"
{
"FrobProxyMask" AllowDirect
}
ObjProp 503 "StTweqJoints"
{
"AnimS" Reverse
}
//bottles
-ObjProp 169 "PhysType"
ObjProp 169 "Position"
{
"Location" -120.76, -208, -23.366
}
+ObjProp 169 "PhysType"
{
"Type" Sphere
}
-ObjProp 170 "PhysType"
ObjProp 170 "Position"
{
"Location" -120.03, -208, -23.366
}
+ObjProp 170 "PhysType"
{
"Type" Sphere
}
//toolbox
-ObjProp 194 "PhysType"
ObjProp 194 "Position"
{
"Heading" 26c4
}
+ObjProp 194 "PhysType"
{
"Type" OBB
}
//alarm
+ObjProp 382 "Scripts"
{
"Script 0" FrobSounds
"Script 1" NVFrobToggle
"Don't Inherit" true
}
+ObjProp 571 "TrapFlags"
{
"" Once
}
+ObjProp 572 "TrapFlags"
{
"" Once
}
//plaques
+ObjProp 425 "FrobInfo"
{
}
+ObjProp 435 "FrobInfo"
{
}
+ObjProp 436 "FrobInfo"
{
}
+ObjProp 437 "FrobInfo"
{
}
//doors
+Receptron 478 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
-ObjProp 608 "JointPos"
-ObjProp 624 "JointPos"
+ObjProp 612 "BlockFrob"
{
"" true
}
//bucket
-ObjProp 646 "PhysType"
+ObjProp 646 "PhysType"
{
"Type" Sphere
}
Marmbo on 26/12/2021 at 18:52
The moss arrows sure come in handy for this map if you're trying to ghost it. I couldn't pick pocket that early guard however without a blackjacking.
Time: 33 Min
Loot: 2005/2155
PP: 9/9
Secrets: 0/0