PotatoGuy on 21/8/2009 at 20:19
Already? You're giving us much candy, Silencium!
Silencium18 on 21/8/2009 at 20:47
Yup, some parts of the city area are based on an unfinished map, so all I had to do was to extend the map a bit (building the church, placing guards etc...). I mean, why not use what's already there, right? ^^
Stingm on 21/8/2009 at 23:07
I had to give up playing the first one as it was near impossible to blackjack anyone. I would crouch and sneak, and as soon as I stood up to wack them, they turned and were on alert. I hope that can be fixed. I also am downloading this now and hope it is just as good with the blackjacking fixed. :cheeky::thumb:
pwl on 22/8/2009 at 01:24
This was a great but small mission!! But there was a bug with the flash bomb when I used it on the very alert mechs. I was able to pick it back up and use it again??
P.S. The mechs are still very alert I tried to BJ them while hiding in the dark but they would somehow see me!! So I used the never ending flash bomb!:ebil:
Silencium18 on 22/8/2009 at 08:45
Italian version (thx to Krenim)(
http://rapidshare.com/files/269988474/City_Conflict_2ENIT.zip.html)
@ Mechanist problems:There are two different ways to solve this:
- Try not to run behind them, just use the normal walk speed and/or sneak very slow up on them (when they're standing and not walking). You can also look for shadows near the AI's patroul route and try to hide in them. When the AI comes close to the shadow...BAM! :D
- You can also just copy and paste your original THIEF II gamesys into the zip folder, it will automatical overwrite the difficult-gamesys (an then all AIs behave like in the normal THIEF II)
Sticky Fingers on 22/8/2009 at 13:22
Nice mission, Silencium18 :thumb: Definitely better, more interesting layout & more places to go than in the 1st part.
Only had a bit of trouble with 1 guard - near where you enter the water - who could see in the dark; backed off further & waited for her to calm down (& just had to hit her twice!)
One thing; the 1 secret I found didn't register - was there more than 1?
Thanx :)
Silencium18 on 22/8/2009 at 13:41
Quote:
One thing;
the 1 secret I found didn't register - was there more than 1?What exactly do you mean? I didn`t put any
secrets into the level :eek:
Do you mean the
hidden switch in the small catacomb?
Sticky Fingers on 22/8/2009 at 13:53
Quote Posted by Silencium18
Do you mean the
hidden switch in the small catacomb?
Yep. It certainly seemed like a secret. And I thought I heard the 'found secret' sound, but I could be mistaken there.
Yandros on 22/8/2009 at 14:02
Quote Posted by pwl
This was a great but small mission!! But there was a
bug with the flash bomb when I used it on the very alert mechs. I was able to pick it back up and use it again?? P.S. The mechs are still very alert I tried to BJ them while hiding in the dark but they would somehow see me!! So I used the never ending flash bomb!:ebil:
It sounds like the flashbombs have the infamous Death Stage 12 bug. It's a setting that randomly appears on objects sometimes, and causes them not to be destroyed when they should.