Haplo on 23/8/2009 at 01:54
It seems
- All the floors are very loud
- AI can see in the dark
It kinda ruins the gameplay...
Stingm on 23/8/2009 at 03:28
Well I got through this one using the reuseable flash bomb and sword. I still think the ai alertiness needs to be turned down, but atleast this one was playable for me. I am looking forward to part 3. :thumb::cheeky:
clearing on 24/8/2009 at 05:33
Good work! Can't wait City Conflict (part3) :D
Silencium18 on 24/8/2009 at 11:44
Quick question to everybody: should I include the UDM (like I did with the previous two fms), or should I just let the AI "behave" like in the normal Thief II
:confused:
Esme on 24/8/2009 at 16:13
well the AI have had their weetabix in this one however most of them are asleep now :ebil:
Garrett's Shadow on 17/12/2009 at 21:48
Quote Posted by Esme
well the AI have had their weetabix in this one however most of them are asleep now :ebil:
Is that like what we here in the US call "Wheaties"?
(breakfast cereal, had a commercial all about "eating your Wheaties" in order to function at peak level!)
Ultimate Difficulty Gamesys = save every 2 minutes! OY! :eek: :sly:
Garrett's Shadow on 18/12/2009 at 15:35
Like I said.
And even though it aparently also has some US distribution, still, "Wheaties" by General Mills is much better known and sold on both US coasts. ;)