LeBaron on 28/1/2006 at 01:35
I notice that when I passed my goal of 4000 loot the objective did not check off. I have the other objectives and 5890 loot, but the game will not end.
mxleader on 28/1/2006 at 04:04
Ravenhook, I remember this happening to my latest mission becuase I didn't have the grid snappy thing set and when I snapped everything it looked like something from MC Escher: luckily I wasn't that far into it. I hope you can fix it up so we can play it with a normal framerate. It's great that all these mission are coming out so I have excuses not to be working on mine.
Lightningline on 28/1/2006 at 06:09
Can anyone please tell me ware the sword is. I assume it is in the weapons shop but I cant find the guy with the key.
Also how the hell did this guy make such a large map at 3 Mb in size ???
Garret- son on 28/1/2006 at 06:18
Quote Posted by LeBaron
I notice that when I passed my goal of 4000 loot the objective did not check off. I have the other objectives and 5890 loot, but the game will not end.
the objetive of 4000 and the exit are switched
did u get the exit from the crypt
Lightningline on 28/1/2006 at 06:46
Hay garrettson or anyone...how about telling me ware the sword is....I am getting relly sick of this mission without any defense.
elkston on 28/1/2006 at 07:18
Quote Posted by Lightningline
Hay garrettson or anyone...how about telling me ware the sword is....I am getting relly sick of this mission without any defense.
[spoiler]
I had to get help on this one too. Back in the main square with all the Mechanists, there is a building with a bunch of maces and boxes. Look in the crate section near the floor and you'll see a switch hidden behind some crates. Press this switch and it will open a secret door way above you.
Walk outside and look directly up (you may have to step back some). You'll see a small grate has moved open. Climb the ladder that is just outside this "mace" room to get up there.
This had me fooled for a bit because I could not see the ladder. It blended it so well with the wall....
Anyway, the sword and other belongings are up there.
[/spoiler]
Lightningline on 28/1/2006 at 07:30
Thankyou Thankyou Thankyou...now I can move on.
rastas on 28/1/2006 at 11:46
[SPOILER]Go through the fruit and vegie shop. Through the back door to a storage area with a row of hammers on a shelf against one wall. At floor level on the opersite wall (to the shelf). There is a switch, use it. Go out the door to the area where the battle bot is on guard duty. Go left. You'll see a ladder against the wall on your left. Go up it to a very high ledge. Across the ledge to a open grate (opened by the switch you just triggered). Lots of goodies and a sword inside. [/SPOILER]
Dawggon on 28/1/2006 at 21:41
Hi All...I need some help and hope I haven't passed the point of no return.
I crawled [SPOILER]into the too tight hole in the wall of the destroyed cathedral kitchen to enter the waterway. I swam, or dropped, down the waterfall and then swam some more. I don't have the key to the door at the end. Impossible to get back to the cathedral to search some more. Where did I miss the key?[/SPOILER]
[SPOILER]Once you crawl through that hole, you cannot return to the kitchen.[/SPOILER]
A comment on the FM. In several places, I did not have sound, especially when a bot stepped on a bomb; unlocking some doors; or footsteps at times.
The frame rate is so slow I get dizzy :joke: :joke: :joke: , but half-way through the game the frame rate did increase so playing was more enjoyable.
Someone on this forum mentioned a too large map. I do not have a map nor do I have objectives.
It would be an interesting FM if I knew my objectives. The gardens and such are quite lovely. Great hidden secret places and a plethora of equipment.
Uh, any help please :confused:
RarRar on 28/1/2006 at 22:17
Quote Posted by SlyFoxx
I opened it in DromEd and tried a full processing. The window indicates 6 coplaner errors...after 20 minutes the lighting still was not done as DromEd had locked up.:erm:
Hmmm, I was able to do it. First, ambient 15 15 15, then set objcast lighting, then optimize. Six coplanar errors, took about 20 minutes but dromed came through. It didn't make any difference to the speed unfortunately, but it looks a whole hell of a lot better.
It's perfectly playable for me, a little tiny bit chuggy at places, but that's all. I notice the AI efficiency seems to be set quite low and there are an awful lot of non-blocking type doors, i.e., they have windows in them or something. I haven't really experimented to find out what the problem might be, so I probably don't know what I'm talking about.