SneakyJack on 20/5/2010 at 02:00
Finished this one just under 2 hours and I can comfortably say that it is one of my favorite city missions of all time. It looked beautiful, had a fun design that never got boring and a fairly solid story to boot. A few more readables here and there would have been nice to flesh out the story better and give more backstory on all of the impressive (and sometimes bizarre) areas in the mission. Gameplay was top notch all around and some of the objects used were just stunning. The replacement for regular old wood tables was particularly nice looking - as were all the objects and AI in the mission. Lots of suspense, great atmosphere and tension was high during the.. darker.. parts toward the end. I also really liked the HUGE statues on a few of the rooftops that not only served to look incredible but also helped aid in navigation to a few important spots.
A great production from top to bottom - you should be very proud of this mission.
darthsLair on 20/5/2010 at 02:47
Congratulation on Your New fm Release Max !:thumb:
I know what I will be doing tonight !:sly:
clearing on 20/5/2010 at 02:51
Congrats, DarkMax! Downloading... :D
epithumia on 20/5/2010 at 03:03
Never understood why folks don't send these files to any reasonable mirror first. I like boobs as much as the next guy, but I'm sure that not everyone wants to stare at them for however long it takes for the annoying countdown timer to hit zero.
As soon as I can manage to get this thing I'll add it to thiefmissions.
Edit: (
http://thiefmissions.com/info.cgi?m=LookingForInfo)
Elentari on 20/5/2010 at 03:04
This was a good mission. Nice and straightforward too. One of the few I could get through without needing a hint or walkthrough. Although I did have to restart at one point during initial testing because I couldn't find where to go. Only to discover I'd forgotten one of those initial doors that couldn't be gotten through. Heh Easy to do that.
But yeah, thats saying a lot for players like me that tend to forget/miss easy :)
Spyrano on 20/5/2010 at 06:46
Well it looks as though I need a hint. I found the emerald jar, but still need to find the info for the location of the darkstone gem
Elentari on 20/5/2010 at 06:51
Vague hint: You need to go down. Way down.
Slightly clearer: Retrace your steps. Something has changed.
Spoiler: You need to find the key for the machinst's room. Then find that door and follow it.
All out spoiler: Head back to the area where you started. There is a locked door you couldn't pick when you started. Somewhere along the way you should find a civilian leaving the area with a key on his belt labeled 'machinst's key'. Grab it. The door is somewhere on ground level. The only other door you can't pick. (Sorry, can't be more specific, I kept forgetting where it was myself and had to run around until I found it again.)
MrMunkeepants on 20/5/2010 at 07:03
I've only played for ~30 minutes, but this mission looks amazing! the use of light and sound alone has gotten me creeped out a couple of times already, and I don't think I've seen 1/4 of it!
I'm in the large pagan manor and am stuck with two locked doors (one in the room where the guards have a conversation about street sweeping, another downstairs). where are the keys? I'd like to get in before I leave, but this might be a "revisit later" type of thing
Dooh Nibor on 20/5/2010 at 07:07
Thanks a lot man! :thumb:
PD: a curious name for a mission released! :joke: ;)