vexd on 22/5/2010 at 16:11
Nice mission Max! I came up some 800 loot short though :o I really liked some of the texture combinations, especially in the Collector's shop. The old school resources worked really well with the newer stuff. And of course hearing the old ambients is always a good thing.
Yandros on 22/5/2010 at 16:27
Don't remember seeing that, Sly, so I'll have to go poke around more. There was one street I didn't go down yet because there's a guard I can't get past. May have to snipe him and take advantage of not playing on Expert.
Romashka01 on 22/5/2010 at 16:48
Thank you Haplo for helping spoiler!
Finished on hard, 2h 37 min, gold found 2950 out of 3330.
Most interesting part for me was in the tunnels and the stone wood beast, i liked to see him smashing the haunts, which i hate too :D
Waiting for part 2.
Spyrano on 22/5/2010 at 18:07
Darkmax:
Thanks, back on track now. I missed that book on the floor.
Finished. 3215 out of 3330 gold. Great mission!
BrokenArts on 22/5/2010 at 19:01
Quote Posted by Yandros
I must say this is a lot of fun, Max! I especially love your excellent use of the T1 Ambients.
No kidding I love it too, very much. You dromheads should pay attention to that! Very fun mission, love it. :)
I agree also, the mix of T1 with T2 textures, that was great.
@Yandros, I'm playing on Expert, there were two guards I *HAD* to use a noise maker arrow to get past, other wise, it would of been impossible. I rarely use the noisemaker arrows, this time, it was essential to use them.
Yandros on 22/5/2010 at 19:54
Just finished, this was great fun! My only real complaint is that there was not enough rooftop traversal for a city mission. There were places to get to - balconies with loot, etc. - but they didn't connect in a way that allowed you to keep off the streets very much. But other than that, I really enjoyed it.
DarkMax on 22/5/2010 at 21:18
Another time, glad you liked it taffers!, part 2 is in progress.:thumb::)
BrokenArts on 23/5/2010 at 02:16
Just finished, this was a great FM! I really had fun with it. Good mix of everything. The end was a challenge, getting out of the water.
Where the archer patroled, and the two just standing there, it was tough to get out of that water. The fight breaks out, and I ended up doing a speed potion, and running up where the pit was, with the hammer zombie. I was followed, of course, one of the stone beasts fell in the pit with me! EEEK! The zombie wakes up, and those two go at it. While I hang on the ladder. Once the patroling stopped up above, I was on my merry way. Good times!!
Used more ammo this time, than I have in a long time, nice change.
Can't wait for part two! Thanks for this. :)
Sagittal on 23/5/2010 at 09:37
Great mission DarkMax! Loved the feeling of an expansive city and the nice variety of architecture - and would have loved to have explored more on the thieves' highway!
I had found the locked door (machinist's house) early so knew I needed a key. I guess there is a trigger for the machinist appearing - key on belt - as I found him just after having done more or less everything else in the city. Maybe he was there all the time but for me it kept the gameplay going smoothly.
Had to reload a few times at the end with all the foes lined up for me but made it with 80 loot short. Wondered if a brown/bronze panel in a corridor down in the crypt-type area might have been openable?
Thanks again :thumb: