MrMunkeepants on 18/11/2008 at 01:29
Quote Posted by Yandros
The dummies aren't stalking you! They're supposed to represent something else, although it's maybe not-so-obvious.oh no? then what are they doing? has someone watched the new Dr Who episode "Blink!" one too many times?
also, I agree with all the things (
http://www.ttlg.com/forums/showthread.php?p=1790021#post1790021) The Mike said earlier; the parts from DP3 (hall with mirrored floor, and the haunted bar and library) made me want to go watch Ghostbusters! great mission, and great Stats screen at the end!
Yandros on 18/11/2008 at 02:16
Quote Posted by MrMunkeepants
oh no? then what are they doing? has someone watched the new Dr Who episode "Blink!" one too many times?
Nope. I mean, I assume not - I haven't seen any Dr Who since the 80's. As to your question, for now I'll remain mum. I'll post a separate thread at some point to ask for people's interpretations of certain things about the mission, as well as a list of, "Did you notice..." things.
Peanuckle on 18/11/2008 at 03:31
My guess is the dummies represent the other people killed by the doctor
Did you get the idea for the dummies from Condemned: Criminal Origins? Turn around and BAM EVIL MANNEQUINS ARE STALKING YOU!
Printer's Devil on 18/11/2008 at 05:20
Quote Posted by Yandros
The running bug several people have mentioned is a product of the scripts used that freeze you. The same thing happened when you respawned in Hammerite Deathmatch for the same reason. I've tried various ways to counteract it and nothing works.
Just in case some folks don't know, if you quicksave and then quickload, Garrett will return to normal.
ZylonBane on 18/11/2008 at 05:31
Usually you can regain control by just pressing and releasing in the direction that Garrett is moving.
KellyG on 18/11/2008 at 07:07
At the risk of pissing people off, and after lots of thinking about this GREAT MISSION, I decided to post the one thing I didnt like about it...please don't all stomp on me.
When you meet the ghost of the dead nightwatch man, who encourages you to kill the "Doppleganger" and there is also the blood on he wall spelling out "Kill Him". I was all for it until I saw that blood on the wall, and then was "hrmmm...should I really be listening to someone who writes KILL HIM in metre high letters?" BUT there is no option to not kill him. If you don't, the story can't proceed from that point, yet there is no logical reason that you have to kill him to have the story continue. One option would be to not kill him, and have to get the keys off his belt, or not kill him and have the demon do it instead out of rage.
Waits to be koshed by a bunch of annoyed taffers....:cheeky:
William The Taffer on 18/11/2008 at 08:28
Wow... I'm thrilled beyond words! It's been so long I never thought I'd ever see this thing released!
I havn't played it through yet, but from the screenies and the response I'm reading, I owe a huge THANKS YOU SIR! to Yandros. If it weren't for him and his wizardry this mission would have died like all the other ones I started and gave up on six years ago.
For me DP II became a chore, an unweildy script entangled nightmare monster.
I swear this mission actually IS haunted, I've seen things happen that I didn't script, and I've had the living crap scared out of me more then once back then, it's like it has a mind of it's own. I can't wait to see where Yandros has taken the story!
SinisterShadow on 18/11/2008 at 08:49
Quote Posted by William The Taffer
I swear this mission actually IS haunted, I've seen things happen that I didn't script, and I've had the living crap scared out of me more then once back then, it's like it has a mind of it's own.
Sounds interesting. Got any more details? :D
clearing on 18/11/2008 at 09:15
Yandros, can you send me transcription of the cutscenes?
My native language isn't English.
Lady Jo on 18/11/2008 at 09:44
Quote Posted by clearing
My native language isn't English.
I send them to you