Sensut on 19/11/2008 at 00:07
You did it :thumb: . What I can say? A Thief miracle as usual from you what proves that this engine is capable of a lot competently. This one were the best missions for me after Keeper Of the Prophecies and The Night Falcon (my favourites). Only in this manner long, Yandros! :thumb:
Yandros on 19/11/2008 at 01:42
sh_b:
If you've seen the egg room and Sir Peter, then I assume you've been through Andariel's realm and come through the portal to get there. All you need to do now is go just past Peter (the actor in the sewer) into the room with the rubble (and moon visible in the street above) and hit the wall with visible bricks. Once you hit it with the sword or even a piece of rubble, the bricks will fall and you can pull them all out to reveal a hole.
Sensut: Thank you!
MrMunkeepants on 19/11/2008 at 02:17
Quote Posted by KellyG
At the risk of pissing people off, and after lots of thinking about this GREAT MISSION, I decided to post the one thing I didnt like about it...
I kind of agree with KellyG on this one, that's the point were it stopped being a "scary mission" and became a regular mission with some startling surprises. I don't know if I could have played through an entire mission like the warehouse, but there was a definite turning point there.
maga on 19/11/2008 at 03:01
Ooooh! Thanks, thanks thanks a bunch!!!!:thumb:
marshall banana on 19/11/2008 at 03:18
Those bastards killed Sir Peter! I demand blood!
mxleader on 19/11/2008 at 04:00
Great mission!!! I can see why it took so long to make. Unfortunately I finished the mission in just over an hour. I must go back and play again.:thumb:
Yandros on 19/11/2008 at 04:15
Quote Posted by KellyG
When you meet the ghost of the dead nightwatch man, who encourages you to kill the "Doppleganger" and there is also the blood on he wall spelling out "Kill Him". I was all for it until I saw that blood on the wall, and then was "hrmmm...should I really be listening to someone who writes KILL HIM in metre high letters?" BUT there is no option to not kill him. If you don't, the story can't proceed from that point, yet there is no logical reason that you have to kill him to have the story continue. One option would be to not kill him, and have to get the keys off his belt, or not kill him and have the demon do it instead out of rage.Quote Posted by MrMunkeepants
I kind of agree with KellyG on this one, that's the point were it stopped being a "scary mission" and became a regular mission with some startling surprises. I don't know if I could have played through an entire mission like the warehouse, but there was a definite turning point there.
Please, don't anyone feel like you can't voice criticism here. I take the blame for this one, Will had the basic vehicle in place and I added the words on the wall (I think I went overboard with that and a few other things in this mission). In hindsight, I generally agree with your viewpoints here.
Cardia on 19/11/2008 at 10:13
I loved this mission ;-), full of suprises, i´m sure there´s been alot of programing work on this one, i got really captivated with the story and the enviroment of the missions and always excited to see all those ghosts suprises, i love haunted missions:thumb: , great choice of ambient musics, and that Peter character was absolutely funny;), this is a great job you two have done:thumb: Thanks for this one , i hope there will be part 3.
cheers
Pedro Quintela
sh_b on 19/11/2008 at 12:19
Quote Posted by Yandros
Once you hit it with the sword or even a piece of rubble, the bricks will fall and you can pull them all out to reveal a hole.Thank you Yandros. Pity I've edited (
http://ttlg.com/forums/showthread.php?p=1790643#post1790643) my post before I read your reply.
Thank you and William once again for the mission.
There are many allusions to OM's, FM's and other non-thief-media keep circling in my head since they pop up while DP2 walkthrough. These added some extra spice to the perfect "Taste" of the mission.
Keep going guys!
:thumb:
caropr on 19/11/2008 at 12:48
scary mission lol
...... caropr