Balrog on 29/11/2003 at 14:21
Unless there's a different version to mine and it's changed, the Golden Git is in
[SPOILER]the little mech cathedral, behind a secret door which is opened by something upstairs, but I forget what exactly, it's been a while :D
[/SPOILER]
Hope it helps a bit!
Nightwalker on 29/11/2003 at 16:56
I'm not positive but I think that [SPOILER] the golden child is released automatically once you trigger the objective. I've never actually done anything that I'm aware of to let him out. He seems to have a fairly long patrol route so you just may not be in the right place at the right time. He should be in the building somewhere though. [/SPOILER] If you want to check if he's out yet or not, check the office on the main floor, just outside the chapel doors (I think that's where it is.). There should be an open alcove in the wall if he's out on patrol.
Dafydd on 29/11/2003 at 20:22
[Balrog, Nightwalker]
In true thiefly fashion, I think I'll just stand in the darkened watchstation next to the office and wait to ambush him.
No, wait, that won't work; I have to find someplace where the body won't be discovered, since I'm ghosting. Unless I can pick it up and move it...?
Dafydd
Nightwalker on 29/11/2003 at 21:42
If I remember correctly, I don't think you can move the body so you'll have to find someplace where it won't be discovered by other AI.
Dafydd on 30/11/2003 at 00:08
[NW, B, &c]
I decided to leave killing the Golden Child until last; I wonder if its patrol takes it up the stairs from the chapel/office level to the two rooms above? If so, that's the only place I can think of to kill it that won't be on a patrol path. Or maybe it pokes its nose into the (now dark) room off the room downstairs from the chapel -- the room on the opposite side as the sewer door... but somehow I doubt it.
If it only goes along other AI's patrol paths, I don't know what to do to avoid having my ghost busted. I tried killing it in the machine room downstairs, but even though the body was in the corner in partial darkness, the patrolling guard saw it from the other side of the bank of generators!
I have this terrible feeling that the Child of Karras patrols from the crate where it was shipped, along the corridor into the office, through the door into the chapel, down the stairs into the sewer-access room, into the generator room, and then back again... every step of which is followed by other AIs.
Yeesh.
But I have another question now: I'm in the mansion; I just frobbed the telescope, opened the picture, and picked open the safe; there was a button on the right that says something like "press to disengage alarm." I assumed that meant it would turn off the watchers... but when I pressed it, it did no such thing, neither on the third nor the second floors. What's up with that? How do I turn off the watchers for fifteen minutes?
Edit: Oops, nevermind; I found the switch that shuts off the watcher (the "Estate Camera") -- and it appears to shut it off for longer than fifteen minutes -- possibly forever? Doesn't matter; I was out in about seventeen minutes, having (I think) looted the place.
[spoiler]I suppose the alarm-disable switch just shuts off the big, red buttons that guards can push to sound the alarm. This does not in the least affect me, because while ghosting, if even a single guard spots me, I'm busted -- whether he sets off the estate alarm or not![/spoiler]
All right, I'm off to my last task, other than getting back to the safehouse: I have to kill that stupid Child of Karras. Now I reckon I'll find out whether there is any safe place to off the little brat, or if I get busted no matter what I do.
Dafydd
Dafydd on 30/11/2003 at 04:53
[Folks]
I believe this FM is only ghostable if you
don't read the book that adds your new objective to kill the Child of Carras. If you do, then there is no place to kill the critter where it won't be spotted... and you can't move it, either!
Here is my (long, spoilery) write-up:
(
http://forums.eidosgames.com/showthread.php?s=&postid=300432#post300432)
Dafydd
Ethne on 24/1/2004 at 19:37
Quote:
Originally posted by Nightwalker When you enter the Mechanist building from the street door that takes you into the Warehouse room, [SPOILER] go through it and open the door on the left that's across from the door to the hallway with the elevator. Upstairs in one of the rooms is a book lying on the floor. The combination is in it and it also gives you a new objective about something else. [/SPOILER]
Help me, please.
[SPOILER]I cannot seem to find that book that has the codes in it. I have checked both upstairs bedrooms and see no book on the floor.[/SPOILER] :eek:
Ethne on 24/1/2004 at 20:00
Never mind. I had already read it, just never got the new objective. :D
Rinscewind on 7/8/2004 at 02:45
Hey,
I am mostly through Durant. I have completed all of the objectives, except for destroying the Child. I have the [SPOILER]acid arrows[/SPOILER] I have an explosive device and 3 fire arrows. I have read the two Friend's journals, and concluded that the Child is [SPOILER]in the crate with the label that reads, "Contents: 1 Child, some assembly required"[/SPOILER]
*Dur*
I have tried many things to
[SPOILER]open the crate. I have used the explosive device and all my fire arrows. I have tried the acid arrows. I have destroyed the small mech guard in the auotmated cog room, bashed it till it fell apart, then threw it's corpse at the crate over 30 times ('bot corpses can destroy boards with one toss, where 5 sword hits would be needed).[/SPOILER]
It cannot be moved, such as up the elevator to be pushed off. I see nothing to open it with. Nothing in my inventory seems to be helpful. I believe I have found all the books/scrolls/etc to read. I think I have searched everywhere it is likely to be. I might have missed something small. As with the debate about zones and huge level areas, there is an awful lot of area to have to cover inch-by-inch, and I get bored with having to do that. I mean, (example) to find something like a silver key on a light grey street that is hundreds of feet long, when the author put it behind a small step in the middle of an 'unused' area that you need to rush through to not be seen can be frustrating. Durant has a lot of surface area to search (the sewers are spacious, the mansion walls are huge, etc), and if it is easily missed, I won't spend hours on it.
I am stymied! :mad:
Any hints would be helpful, but no outright spoilers please. :thumb:
Also, I have not found the cog key to the Art Gallery, near the pathing drunk guard. If anyone can drop a hint for that, I would appreciate it also. :cheeky:
Maybe a bit of trivia: I have made [SPOILER]the cog template.[/SPOILER] When I [SPOILER]drop it into the Gear Transform Machine,[/SPOILER] nothing comes out at the other end. Is this just game flavor?
Thanks!
"Never judge a man until you have walked a mile in his shoes. Then go ahead -- you will be a mile away, and will also have his shoes."
Nightwalker on 7/8/2004 at 03:05
[SPOILER] The child you have to destroy is one of this little gold ones. He's not in the crate, he'll be wandering around the Mechanist building somewhere. [/SPOILER]
As for the cog [SPOILER]it doesn't emerge in the machines downstairs. You have to go to the very top floor and punch in the code for de Perrins, which can be found in a book in a room at the top of the stairs that are across from the elevator door on the same level as the warehouse. Then the door to that machine will open and the cog to open the collector's will be inside. [/SPOILER]