T2 FM: Fables of the Penitent Thief, by Sliptip and Digi (Nov 8th 2010) - by Digital Nightfall
Sliptip on 20/11/2010 at 20:38
Quote Posted by MrMunkeepants
. . .I did notice the townsfolk dialogue used to be "1/4" but was changed to "more..." Any reason why?
Glad you liked it :) !
During the inital testing people were confused by the 1/4, 2/4 etc. and didn't know what it meant. So Digi painstakingly went through every dialogue file and changed it. Digi's a good man :laff:
Aimee on 20/11/2010 at 23:31
It's finally released!
Can't wait to try it out :)
Shadowcrawler on 22/11/2010 at 07:25
Is there a certain pattern to follow to get out?
I read that you keep going west, which I have done and have not gotten. Got a bit tired trying.
Is there a sure way out, starting from a certain room and going from there....certain serious of moves?
I hope there is.....would like to continue on.
Sagittal on 22/11/2010 at 08:28
Quote Posted by Shadowcrawler
Is there a certain pattern to follow to get out?
I read that you keep going west, which I have done and have not gotten. Got a bit tired trying.
Is there a sure way out, starting from a certain room and going from there....certain serious of moves?
I hope there is.....would like to continue on.
(
http://ttlg.ttlg.mobi/forums/showthread.php?t=133840&p=2029545&viewfull=1#post2029545) This post should help :thumb: - the
go west direction to get out works after the room with the 2nd servant
Lawviz on 23/11/2010 at 02:48
I sthere a list of where all the eggs are? I've only got 13..im pretty sure I'm missing a whole lot >.<
OldMeat on 23/11/2010 at 03:46
I have played this mission 2 times since the release and have really enjoyed it.
I have a question as to how something was done.
The first time I played it, when drinking with the captain, I think I managed maybe 2 to 3 tankards and then passed out. I do not quite remember that well what happened. :p
Later, after finding myself waking up in a corner of what might possibly be thought of as to be a lumpy cold wet spilled bowl of aromatic BSACs (Busby's Sick Apple Chunks), when I returned for another bout, I discovered the highlighting flowerpot to dump my brew into it, effectively wasting wonderfully aged and potent digital hooch. This ... hic.. make Benny very angry . :grr:
I am very curious as to how this effect was achieved in Dromed. Was it done by just playing with the walking speed of the avatar? Or was there a little bit more done? I think the wiggle walls may have had an influence on the effect as well. I remember drunk effects in other games like wobbly or stottered walking and darkened fades during the avatar's influenced state.
Sliptip on 23/11/2010 at 05:01
Glad you enjoyed it!
The drunk effect is all in the walking speed. I just set it slower everytime you take a drink.
Just be glad I didn't leave it the way it originally was. Originally when you found yourself outside the craftsman's house after your 3rd drink, your speed was set to -1 (making all your controls work in reverse). It was fun at first but got annoying fast :p
Adding the occasional fade out and fade in probably would have been a nice touch but I got lazy. :thumb:
poronty on 23/11/2010 at 12:16
Holy moly, what a fantastically whimsical little mission! The whole thing is a true work of art. Thank you creators for bringing back some memories from my early gaming years: the Dizzy games, as someone else already mentioned, and also Gobliiins, which seems to have been a major inspiration for the characters' speech and some of the tasks. My favorite piece of scenery was the giant pulsating clocktower gear mechanism, it just looked so... crisply and precisely drawn, even when in motion. So again, thank you for the refreshing nostalgia trip!
gozioso on 23/11/2010 at 18:01
Would someone please post a mirror of this fan mission? The link on the first page leads to a file unavailable (due to exceeding download limit) message. Thanks in advance.