PotatoGuy on 12/6/2009 at 19:04
Quote Posted by Lynx67
If there is a key in the church I sure can't find it.
Look
for a button at the left of the altar.
Albert on 15/6/2009 at 11:51
Quote Posted by Bulgarian_Taffer
Excuse me for the offtopic, but I had a dream about this FM last night. I dreamed that I was in the church, near the graveyard and I stole one of the gems. Then I saw the awakening of the hammer haunts... Horrible!
That's ok, I had a similar dream, though it involved the drunkard in the street and I having a rap party... :joke: :sweat:
Anyway, I'm crashing quite often. Is there a fix for this?
SinisterShadow on 15/6/2009 at 13:41
Quote Posted by Albert
Anyway, I'm crashing quite often. Is there a fix for this?
Does this happen in any particular area?
One thing you should try to avoid is climbing onto the roofs of the buildings and look around. If things starting to disappear, look down to the ground immediately.
Albert on 15/6/2009 at 16:31
Hmm, not sure. it just crashes in certain spots. cannot really tell... :erg:
Stath MIA on 16/6/2009 at 05:27
Is it an insta-crash or are their signs before hand (e.g. vanishing stuff, audio flickering, fps getting sluggish)? If so then immediately look straight down when you see symptoms, this will hopefully give you a good chance of not crashing. If not then...well, good luck.
Albert on 17/6/2009 at 11:41
None of the above...
Gentlemen, what we have here is a failure to communicate,
"It just crashes... at certain points!"
sigh... Guess I'll just grin and bare it. These type of bugs need to be worked out, not left there to rot so that unsuspecting players are left pondering on whether its time to trash the old computer or not...
zappenduster on 18/6/2009 at 12:26
As I wrote above ... I can't reproduce these crashes since me and my beta testers didn't have problems like that. How can I eliminate those bugs then?
Would be the best if someone who experiences these crashes all the time could test it with DromEd so that there would be a monolog.txt for analysis.
Any other idea?
frobbin hood on 9/7/2009 at 10:13
Nice mission Zappen :thumb:
I managed to dispose of most of the guards by leading them to the monsters.
Felt really bad about killing them after they'd helped me out so much :( (maybe that could have been optional).
Like sexypat, I had a ghost AI following me. He never actually attacked me, but was a pain - always in the way if I needed to duck into a doorway quickly. I couldn't seem to bash him though, but not for want of trying!
Unfortunately, I gave up in the end though. I'm not a great fan of nose to the ground loot hunting and this was just too tricky on expert, so I ended the mission early, about 200 short, after 2 hours hunting.
One question:
What was with the ghost hammer? He appeared out of nowhere, chased me but then ran away. I found him dead, later in the monastery. Presumably the Hammers killed him, but the outside guards seemed to ignore him when he appeared.
Oh, and I loved the names of the Hammerettes!
Stath MIA on 9/7/2009 at 18:45
That ghost comes out of a big square tomb in the cemetery when you snag the loot off the graves.
kabatta on 18/7/2009 at 18:13
May i practice some necromancy?
Great FM. I loved all those funny moments:blackjacking the haunt to sleep, the ape guard, the story abouth the beasts and the excuse for stealing. :laff:
Plenty of space for roof hopping too.