fortuni on 28/7/2024 at 09:35
Has any one got a copy of the latest version of this mission? The original release was 20150821, but Qolelis released an (
https://www.ttlg.com/forums/showthread.php?t=145671&p=2324792&viewfull=1#post2324792) update 0150821 in July 2016 and as far as I can see the only place that hosts the updated version in Taffers Parade.
If not can any one answer a query I have with the safe in the wardens office.
According to Ricebug's walk you need to input the code found in the warden's diary to activate the camera's, but in the original version all you need to do is flip the lever down to activate them, but watching Klatremus' video the cameras are already active when he enters the wardens apartment, so I wondering if this is a bug that needs fixing or a difference in the 2 versions.
Also what is the point of the camera code
9574 If the cameras are already active or you only need to flip a lever why the clue to the code, is this another bug or is it a red herring
baeuchlein on 28/7/2024 at 11:32
I think you may have misunderstood Qolelis. The
link was updated because the original links did not work anymore, if I read that correctly. The mission remained unchanged.
I never got to the point where your questions come from, though. Can't help you with that.
fortuni on 28/7/2024 at 12:35
Quote Posted by baeuchlein
I think you may have misunderstood Qolelis. The
link was updated because the original links did not work anymore, if I read that correctly. The mission remained unchanged.
I never got to the point where your questions come from, though. Can't help you with that.
That's odd, so why do the cameras work without having to turn them on first (Klatremus play through) but they need turn on by me and others? Sound like a bug that needs ironing out.
Haha Curse of the forum! :laff:
Problem solved.
Moments after posting I returned to the prison area and got caught by an active camera. The reason why the cameras in the wardens apartment were turned off was that I had flipped the console in the prison earlier to deactivate the prison cameras, but Klatremus hadn't done so because he was ghosting the mission.
vincentlancon on 29/7/2024 at 05:50
Never trust a supreme ghoster to play like us normies... :D
fortuni on 5/8/2024 at 16:51
Updated dml courtesy Glypher
Fixes
- Fixes picking up The Foreseer (same as Unna's dml)
- Block frob on safe in guard captain's quarters (ghosters may wish to use old dml found (
https://www.ttlg.com/forums/showthread.php?t=145671&p=2426135&viewfull=1#post2426135) here as mechanism to open safe is a button)
Code:
DML1
//T2 FM: Heartcliff Islands by Qolelis / Fixes: miss20.mis.dml
//doors
+Link 1076 2661 "ScriptParams"
{
"" Unlink
}
+ObjProp 1076 "Scripts"
{
"Script 0" UnlinkOnContained
}
+Link 2661 1076 "ScriptParams"
{
"" FrobInert
}
+Link 2661 4071 "ScriptParams"
{
"" FrobInert
}
+Link 2661 4459 "ScriptParams"
{
"" FrobInert
}
+Link 2661 4460 "ScriptParams"
{
"" FrobInert
}
+Link 2661 4465 "ScriptParams"
{
"" FrobInert
}
+Link 2661 4466 "ScriptParams"
{
"" FrobInert
}
+Link 2661 4516 "ScriptParams"
{
"" FrobInert
}
+Link 2661 7812 "ScriptParams"
{
"" FrobInert
}
ObjProp 2661 "Scripts"
{
"Script 2" ""
}
+Link 7812 2661 "ScriptParams"
{
"" Unlink
}
+ObjProp 7812 "Scripts"
{
"Script 0" UnlinkOnContained
}
//foreseer
+ObjProp 4899 "DesignNote"
{
"" NVMetaTrapMeta="FrobInert"; NVMetaTrapTarget=1616
}
+ObjProp 4899 "Scripts"
{
"Script 0" NVMetaTrap
}
+ObjProp 4900 "TrapFlags"
{
"" Once, Invert
}
+ObjProp 4900 "Scripts"
{
"Script 0" TrapRelay
}
+Link 4900 4899 "ControlDevice"
{
}
+Link 6476 4900 "ControlDevice"
{
}
+ObjProp 6476 "Scripts"
{
"Script 0" TrigRoomPlayer
}
I've also spent the last 2 weeks making Dromed maps for this complex and confusing map which shows every room, lootlist with maps found (
https://drive.google.com/file/d/1TIL7LBzX1GLFP4QTfhJWcvyePAG8Ivs0/view?usp=sharing) here, hopefully it will help. :D