AsyluM on 16/1/2002 at 05:34
Hi all,
Im happy to be here to announce the release of my Thief 2 FM - "Hidden Agenda"
You can download it on the <a href="http://thief1.math.uh.edu/thief/missions" target="_blank">Cheap Thief Mission Downloads</a> site.
File size is about 8.5MG
File is here: <a href="http://thief1.math.uh.edu/thief/missions/agenda.zip" target="_blank">Hidden Agenda</a>
Any and all comments are welcome
Hope you all enjoy it!
<img src="smile.gif" border="0">
schwaa on 16/1/2002 at 09:04
Man, they always seem to come out in groups.
Just DL'ed, going to bed now though, probably give it a try tommorrow!!! <img src="graemlins/thumb.gif" border="0" alt="[Thumbs Up!]" />
Nightwalker on 16/1/2002 at 13:27
I was lucky enough to be asked to "playtest" this one after betatesting and it's an excellent mission! It's a large, Mechanist compound but it's not confusing to navigate through. It's got a map, like the ones in the original T2 FMs, that marks where you are and where you've been, which is great. It's also set up so that it is completely ghostable for those of you who enjoy that style of play.
I started on Normal, worked my way up to Expert, and for those of you who like to get the MOST play out of a mission, there is a large amount of variation between levels, so it doesn't get boring playing it 3 times. The last time through, I was still having a great time with it. Definitely a top-notch mission, from my point of view. Enjoy!
Thanks, AsyluM!
Hit Deity on 16/1/2002 at 14:19
Betatested this one, too, and I never got tired of playing it after about 10 times or more. <img src="graemlins/thumb.gif" border="0" alt="[Thumbs Up!]" />
It's fun, setup for varying playstyles, and it reminds me of some of the classic Mechanist OMs from T2, with lots of architectural delights that surpass any of my attempts at grand architecture. It's flawless (at least I hope so... <img src="wink.gif" border="0"> ) and a huge mission to run around in and steal, blackjack, sneak, explore, read, and on and on and on (it's got just about everything) while still being manageable.
AsyluM has done a fantastic job of creating a beautiful mission with fun gameplay and style and ranks up there in my top 10 favorite FMs I've played.
Well done AsyluM!! I am honoured to have been a part of its evolution.
Hit Deity on 17/1/2002 at 06:19
Don't miss this one! <img src="biggrin.gif" border="0">
Brian_R171 on 17/1/2002 at 17:08
Finished it last night on expert. Missed alot of loot, too, so I'll have to go back and play it again. There were a few times I got confused because I forgot to go back to a door that I saw and didn't open, or didn't have a key at the time. Using the map got be back on track, though. I've become accustomed to not using the map at all because so many FMs have either no map or a useless map.
Only one complaint: I went out to the "meeting area" before I had finished all of the other objectives and was able to go out on a nearby street that was unfinished (missing sounds and textures). I was able to walk quite a distance, too. Now I wonder if I could get the bot patrolling nearby to chase me back into that area.
schwaa on 18/1/2002 at 01:06
yeah, I went out to the "Outer Limits" too.
I've been through the entire mission almost, love the arch, ambieance, ect...
I've found the alcolyte and security keys and opened every door, turned off every security machine, but can't get into the vault or the nearby room, also can't get into the two doors with a "gear lock". One in the center of the tower and one is outside I think. I know I'm missing a key for the RED lockboxes (by vault) but can't find it anywhere, any hints?
AsyluM on 18/1/2002 at 01:24
Hmmmm... Could either of you let me know how you got "out" of the mission please, i thought i blocked off all doors and such. Tell me through my profile email address as i want as little people to know as possible <img src="smile.gif" border="0"> ...
schwaa - It sounds like your playing expert setting, if so:
<blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080">The red lockboxes should be unfrobbable, you cant do anything with them. If your looking for the "metal" gear then look in the acolytes quarters (In a footlocker near the sleeping Mechanist) and use it on a door in the small chapel.</font></div></blockquote>
If your past the above or on another setting then let me know.
[ January 17, 2002: Message edited by: AsyluM ]</p>
zacharias on 18/1/2002 at 05:00
Asylum, there's a portcullis which (i think) you meant to make unfrobbable but which is in fact frobbable, through which you can reach the outer edges of the map.
This is a quality mission..mechanist missions/environs aren't usually my favourite but this one is very impressive. <img src="graemlins/thumb.gif" border="0" alt="[Thumbs Up!]" />
equilibrium on 18/1/2002 at 11:30
I just played it for the first time on expert setting. Took me 3 1/2 hours to complete. I have some minor criticisms of it, but overall I would give this mission a 9.0/10.0 rating.