Catman on 4/1/2013 at 18:40
Reading back through this thread, I found this was brought up a couple times well before 1.19 was released. Seems like folks are just missing that the weapon is added. Maybe they don't have auto-equip turned on?
Yandros on 4/1/2013 at 19:54
It is possible that some things like this will happen sporadically. I say that because I have seen instances where v1.19 just fails to load custom script modules, but only some of the time. My current build of The Drymian Codex just randomly stopped loading the NVDebugScript module a few days ago for no reason, and still won't load it. I suspect it has to do with the older versions of the compilers used to build the older scripts (NVDebug hasn't been updated in years as far as I know) and that was masked in 1.18 since it was also built with an old IDE, while presumably NewDark used a more modern one. But I'm only guessing here.
Nightwalker on 4/1/2013 at 21:43
I had the water arrows up and was watching the numbers when I bought them so it definitely wasn't working the first time but was the second time I tried it. It's not something I experienced with 1.18 so perhaps as Yandros suggested, it's a random bug of some sort.
sterlino on 3/6/2013 at 11:26
after 3 years looks like something went heavly wrong with this mission+the recent updates of thief.
Today i was playing the pipes combination part and it's totally bugged now, it doesn't work anymore.
Actually i am testing it to see if with the default version of thief (not patched) it can works or not.
In the mean time ... please check my apologies.
Sure i will not create such kind of complicated mechanisms for thief anymore.
sterlino on 3/6/2013 at 14:47
I made a ''flying patch'' to fix the problem.
Bad news: to benefit of this patch you must restart the whole mission.
(
http://dfiles.eu/files/1xx8sip21) http://dfiles.eu/files/1xx8sip21
Sagittal on 4/6/2013 at 19:06
Quote Posted by sterlino
after 3 years looks like something went heavly wrong with this mission+the recent updates of thief.
Today i was playing the pipes combination part and it's totally bugged now, it doesn't work anymore.
Actually i am testing it to see if with the default version of thief (not patched) it can works or not.
In the mean time ... please check my apologies.
Sure i will not create such kind of complicated mechanisms for thief anymore.
I guess you mean the pipes to break into the
vault sterlino ?
I tried the unpatched version with 1.19 and the pipes worked fine as before for me so I don't think it's broken :erg: Maybe others can check.
I followed the solution here (
http://ttlg.ttlg.mobi/forums/showthread.php?t=133130&p=2014659&viewfull=1#post2014659) not as in the Destructive Heat diagram in the room above. Haven't tried your patch yet.
sterlino on 4/6/2013 at 23:02
Quote Posted by Sagittal
I guess you mean the pipes to break into the
vault sterlino ?
I tried the unpatched version with 1.19 and the pipes worked fine as before for me so I don't think it's broken :erg: Maybe others can check.
I followed the solution here (
http://ttlg.ttlg.mobi/forums/showthread.php?t=133130&p=2014659&viewfull=1#post2014659) not as in the Destructive Heat diagram in the room above. Haven't tried your patch yet.
well, working or not, the patch will help who find problems with that.
Flavia on 5/6/2013 at 05:38
Than you, sterlino. I wasn't able to break into the vault first time I played so I hope this time will work.
Awesome missions, btw. Very... advanced. Maybe a bit frustrating at times, but well worth it at the end!
Renault on 22/3/2015 at 20:34
I've had no luck getting this mission to work, right from the beginning. Not sure if I'm doing something wrong, or it's just become incompatible with New Dark.
In the beginning, I collect all the gear from my room, and get the two secrets (including the tapestry). Then I exit my room to the sewers. From what I've read in various walkthroughs, I then need to:
A) Cut the wires on the high voltage box
B) Hit the pipe on that end of the corridor multiple times until several gas leaks start
C) Go to the opposite end of the corridor and flip the switch, causing an explosion (which I'm assuming provides the player with an exit).
D) Optionally, I can hang the tapestry on the wall to muffle the sound of the explosion
I'm able to do A and B. But I don't get an explosion when I flip the switch. One of the gas leaks points directly onto the exposed wires from A, so that part seems OK. The two hooks above the cut wires, where I'm assuming you hang the tapestry, do not highlight for me.
I've tried Sterlino's patch that he provided a couple of posts up, and that doesn't help either. I've also re-downloaded and re-installed all my scripts just to be sure. Still nothing.
Edit: I was able to get this working with a pre-New Dark T2 installation, so it looks like ND must have broke it.
Anyone have any ideas on what to try next?
Double Edit: Wrong again. I found my error was in Step One. If you cut the wires with your blackjack (I know, it sounds funny, but it's possible), then the rest of the sequence can't happen. Using the sword fixed everything.