T2 FM: Insanity's Crescendo (6 May 2010) - Updated to v1.2, 22 Aug 2010 - by Haplo
wolftodd on 14/3/2019 at 03:57
Hello, Does anyone have a save for when you open the shed or after you disable the master bedroom's ? I keep getting crashes in the main mansion. I've tried multiple fixes. I don't know what's causing it, but any help would be appreciated. I'm using newdarkloader 1.5.0 and my newdark is the latest version.
Haplo on 14/3/2019 at 05:28
Quote Posted by wolftodd
Hello, Does anyone have a save for when
you open the shed or after you disable the master bedroom's ? I keep getting crashes in the main mansion. I've tried multiple fixes. I don't know what's causing it, but any help would be appreciated. I'm using newdarkloader 1.5.0 and my newdark is the latest version.
A while ago I noticed this problem too, when running under NewDark. It is due to hundreds of lost objects that keep increasing each time you save. Whether this was always there but didn't crash the old Dark Engine, or appeared under NewDark I don't know. I should release an updated version some day.
In the meantime If you give me your email address in a private message I can send you a fixed mission file. You'd have to start over, but at least you will be able to continue.
wolftodd on 14/3/2019 at 07:10
I don't have access to private messaging, yet. I sent an email to the email on your profile. Once again, thank you for the help.
Unna Oertdottir on 14/3/2019 at 08:58
It's the dedx bug again I think
This gamesys.dml will fix it
Code:
DML1//DEDX fix//Insanity Crescendo//ic.gam.dml
#script tnhscript
#script nvscript
-ObjProp -7222 "Fungus"
DirkBogan on 14/3/2019 at 10:03
Well, I can confirm that Unna's fix worked for me. Ever time I've played through Insanity's Crescendo it crashes at one point or another. I've just tested all my saves that are crashing without the dml, and even without having to start a new game this FM no longer crashes where and when it used to.
Haplo on 14/3/2019 at 10:49
Quote Posted by Unna Oertdottir
It's the dedx bug again I think
This gamesys.dml will fix it
Code:
DML1//DEDX fix//Insanity Crescendo//ic.gam.dml
-ObjProp -7222 "Fungus"
Thanks. What is the nature of the bug?
Unna Oertdottir on 14/3/2019 at 10:54
The gamesys dml disables a special metaproperty in dedx. This is a bizarre dedx feature on player footsteps. It will cause trouble because of unwanted obj_ids spaming.
Haplo on 14/3/2019 at 11:06
Quote Posted by Unna Oertdottir
The gamesys dml disables a special metaproperty in dedx. This is a bizarre dedx feature on player footsteps. It will cause trouble because of unwanted obj_ids spaming.
Thanks. What does Prox->Fungus exactly do?
Haplo on 14/3/2019 at 11:34
Ok, so it was added so a "silent potion" can be created. Makes sense.
But why does it cause lost objects to be created under NewDark?