lordhern on 2/12/2021 at 10:09
Changelog
====================================================================================================
* v1.1 corrected issues *
- vanishing inventory items when entering rooms - this should be resolved (thanks to Glypher)
- missing loot that was unreachable has been relocated (thanks to Glypher)
- pick pocket count corrected
- several objects that clipped into walls/ground/items corrected.
- several other minor issues corrected.
====================================================================================================
* Known issues *
- There are a couple of open spaces where lag may occur with lower end computers.
- There may be areas where you might get stuck, use your lean keys to get moving again.
- Some of the non-inventory items you pick up cannot be dropped, others cannot be thrown. When one
option doesn't work the other will.
- Other very minor issues that should not impact gameplay are sounds, and in some places where
objects clip into walls/ground still remain.
====================================================================================================
fortuni on 2/12/2021 at 11:59
Congratulations on your first mission, looking forward to playing
Quote:
- "No kill" and "No Knockout" objectives get canceled at the very end of the mission. Reason unknown. I do not know how to fix this. If someone can craft a DML file to correct the objectives
then please do so.
That's a first, to be asked to make a dml in the read me file. :)
lordhern on 2/12/2021 at 12:13
Quote Posted by fortuni
Congratulations on your first mission, looking forward to playing
That's a first, to be asked to make a dml in the read me file. :)
you can thank Mat and I for that one entry ;)
Wilkins on 2/12/2021 at 12:43
Many thanks and congratulations for your first mission, looking forward to play in these long and cold nights.
vfig on 2/12/2021 at 13:48
Quote Posted by lordhern
- "No kill" and "No Knockout" objectives get canceled at the very end of the mission. Reason
unknown. I do not know how to fix this. If someone can craft a DML file to correct the objectives
then please do so.
this is normal behaviour for optional objectives. and both of these goals are marked as optional in your quest data (
goal_optional_6 and
goal_optional_7 are both set to 1). per the text, i gather that goal 7 should be optional, but goal 6 should not.
i don't know how to make a dml to patch this; but if you decide to make an updated release, in dromed you can either delete
goal_optional_6, or set it to 0 in
Editors>Mission Quest Data.
one other thing i noticed is you packaged your entire dark.cfg in the mission. you should not do this; instead you should add to your fm.cfg the settings you used for
obj_min,
obj_max, and
max_refs.
the final thing i should note is that your FMInfo.txt does not say whether the mission is for TDP/TG/T2. i believe it is for Thief 2, is that correct?
Edit: doh, i see you put "T2 FM" in this thread subject line.
Marbrien on 2/12/2021 at 14:39
Thanks for the mission! I've just started on Expert. My health starts on one shield only and stays that way no matter how much food I eat, and taking a healing potion also has no effect. Is that how it's supposed to be?
lordhern on 2/12/2021 at 15:05
@Marbrien - expert is the middle option - it has ten health points - you chose "challenge mode" - it only has one.
Goblin_Grease on 2/12/2021 at 19:07
New member , new mission,nice.Congratulations on releasing your first mission can't wait to play it. :D