tone_lord on 19/2/2022 at 04:23
Now I have actually finished the mission, so I can comment with more than "ditto ditto ditto ditto."
WOW WOW WOW WOW WOW WOW WOW
This mission gives the impression of having been done by a master, not a "novice," Dromed Guru.
PLEASE do more missions.
I loved so much about this mission:
it's HUGE
the loot is scattered everywhere, so it pays to look everywhere
too many brilliant touches to remember
very varied environments, architectures, designs
fantastic attention to detail, so important in creating an immersive experience
not in the least linear; many routes to success
one I will remember for a very long time (I might even replay it)
One comment about other people's experiences:
I was in this mission for more than TEN HOURS (played on "challenge"), but some people claim they breezed through it in two hours or so. WTF???
stats: I missed more than a thousand loot; got only 2 secrets without the secrets list; got the dolls objective; got 27 pockets picked (though I didn't prioritize those)
[imagine here all emojis of awe and wonder]
fortuni on 25/4/2022 at 13:50
little baby dml courtesy Glypher.
Fixes
- Corrects pocket count (there's a scroll on a guard in the water tower area that you can read but doesn't count as a pocket as you don't take it off his belt)
- Block frob on floorboard in barracks, first building.
Code:
DML1
//T2 FM: Katharsis by Personne / Fixes: miss20.mis.dml
//scroll
ObjProp 3693 "FrobInfo"
{
"World Action" Move
"Inv Action" Script
}
//floorboard
+Receptron 3395 "EarthStim"
{
Max None
Target Me
Agent -10
Effect "add_prop"
{
"Prop Name" PhysControl
}
}
++Receptron 3395 "EarthStim"
{
Max None
Target Me
Agent -2418
Effect "add_prop"
{
"Prop Name" Material Tags
}
}
+StimSource 3395 "EarthStim"
{
Intensity 1
Propagator "Radius"
}
+ObjProp 3395 "BlockFrob"
{
"" true
}
-ObjProp 3395 "PhysType"
+ObjProp 3395 "PhysType"
{
"Type" OBB
}