csamba on 25/4/2017 at 16:07
Quote Posted by baeuchlein
This version of "La fete du voleur" also has some other problems solved.
Has anyone played this recently? If yes,
who is Sonia? I've brought all the females found in the streets - unconscious but alive - to the Thief in the dark alley, but nothing happened...Also,
there is a red key in the Church attic - what does it open?OK, this is an old and forgotten mission, but - just in case...:cheeky:
downwinder on 25/4/2017 at 19:16
the bell was non stop i now see why i never completed it the first time,but i did notice every save and reload changed the sound of bells,every single time
baeuchlein on 26/4/2017 at 21:16
Quote Posted by downwinder
the bell was non stop i now see why i never completed it the first time,but i did notice every save and reload changed the sound of bells,every single time
The volume of the bell was reported to be too loud at least for German and English, therefore the volume has been reduced for these two languages. So unless you play in French, the bell should be less harmful for your ears in v1.2.
Quote Posted by csamba
who is Sonia?
I've brought all the females found in the streets - unconscious but alive - to the Thief in the dark alley, but nothing happened...Sonia is a woman wearing
purple clothes. She is one of three persons with more or less civlian-looking clothes who will try to attack Garrett with their fists. The other two are male and wearing green. To get the Sonia objective done on Expert, you have to
bring her to the same place where the henchman is. This henchman is a thief-like person with black clothes and a sword, and when the mission starts, he is standing in a dark street not far from the place where the mission begins. However, if there's any suspicious sound to be heard in his vicinity, the henchman will begin searching for victims and start killing lots of people - unfortunately including non-hostile civilians, which may end the mission because of bloodshed. However, since Sonia may become alerted when she recognizes Garrett, thus making it very difficult to knock her out, one may still be forced to lure her to the henchman and get his attention. Banging street lamps nearby usually serves well.
Something strange happens when the henchman and Sonia are close to each other: Sonia becomes invisible. The henchman can still kill her in that state, and the objective may even be fulfilled before Sonia is killed. But I dimly remember one case where Sonia became invisible, but neither did the objective tick off, nor did the henchman recognize and attack Sonia. If you're out of luck, this may have happened.Quote Posted by csamba
Also, there is a red key in
the Church attic - what does it open?I think it's an orange key found
behind some crates, and if so, it will open
a hatch high up. Look for a single large crate in the attic, then for a ladder which you can climb if you climb onto that crate first. Up there, you should find a wooden hatch which can be unlocked with this orange key.
csamba on 26/4/2017 at 23:16
Quote Posted by baeuchlein
Sonia is a woman wearing
purple clothes.Thank you very much, I actually forgot about her (perhaps because she looked less "girlish" than some others). The objective now completed flawlessly,
before Sonia disappeared from the ground.
AFAIR that top hatch
above the second ladder required no key, but I may be wrong...:weird:
Edit: I quickly replayed to check and yes, I was wrong - so again, thank you:)
FireMage on 28/4/2017 at 15:04
Quote Posted by csamba
this is an old and forgotten mission...
And I would have prefered it to remains forgotten... :cheeky:'
This mission is so buggy, glitchy, ugly... I just hate it! And the worst is I am the author!
I must say that I am surprised to see it coming back from limbo after all these years!
What is that thing that make replaying it again? I don't know! :rolleyes:
I dislike my work on it so much that I have completely forgotten what I put on it... Funny isn't it?
fortuni on 14/1/2022 at 10:37
dml courtesy Glypher
Fixes:
- goal 4 (more correct fulfilment of the goal + correct position of the guild's henchman, see below for full list of fixes)
- doors (position, protection)
- misplaced objects (gold hammer)
- broadhead arrows
Goal 4:
- if you knock out or kill the guild's henchman, then the goal will be failed
- if Sonia died, then the goal will be failed
- after you have brought Sonia to the guild's henchman, her body does not disappear, but becomes unfrobbable
- Sonia's body and the guild's henchman disappear ("the henchman takes her body and goes to the guild building") when you leave the dark alley after completing the goal
- Sonia has been given a name so that the players know who needs to be brought
- the henchman now has the correct position
- goal completion now triggers faster
Code:
DML1
//T2 FM: La Fete du Voleur (The Thief's Christmas Eve) by Jordan Maf (FireMage) / Fixes: miss17.mis.dml
//goal 4
-Receptron 433 "EarthStim" 00210002
Receptron 433 "EarthStim" 00210001
{
Agent -1629
}
+ObjProp 433 "GameName"
{
"" Name_Sonia: "Sonia"
}
-Link 433 679 "Route"
-Link 433 863 "ControlDevice"
+Link 433 810 "ControlDevice"
{
}
-ObjProp 433 "Scripts"
+ObjProp 433 "Scripts"
{
"Script 0" TrigSlain
"Script 1" TrapDestroy
}
StimSource 473 "EarthStim"
{
Propagator "Radius"
{
Life
{
"Period" 1000
}
}
}
+Link 473 810 "ControlDevice"
{
}
ObjProp 473 "Position"
{
"Heading" c000
}
+ObjProp 473 "Scripts"
{
"Script 0" TrigBrainDead
"Script 1" TrapDestroy
}
+Link 679 811 "ControlDevice"
{
}
ObjProp 679 "Scripts"
{
"Script 1" ""
"Script 2" ""
}
-Link 681 863 "ControlDevice"
+ObjProp 810 "SlayResult"
{
"Effect" No Effect
}
+ObjProp 810 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 810 "TrapQVar"
{
"" =3:goal_state_4
}
+Link 811 812 "ControlDevice"
{
}
+ObjProp 811 "TrapFlags"
{
"" Invert
}
+ObjProp 811 "Scripts"
{
"Script 0" TrapRelay
}
+Link 812 433 "ControlDevice"
{
}
+Link 812 473 "ControlDevice"
{
}
+ObjProp 812 "Scripts"
{
"Script 0" TrapRequireAll
}
+Link 863 812 "ControlDevice"
{
}
+ObjProp 863 "Scripts"
{
"Script 0" TrigQVar
"Don't Inherit" true
}
ObjProp 863 "TrapQVar"
{
"" =1:goal_state_4
}
//AIs
+ObjProp 224 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" hamprsca
}
+ObjProp 236 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cham01
}
+ObjProp 237 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cham01
}
+ObjProp 238 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cham01
}
+ObjProp 239 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cham01
}
+ObjProp 247 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" hamprsca
}
+ObjProp 424 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem2
}
+ObjProp 425 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem3
}
+ObjProp 426 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem4
}
+ObjProp 429 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblew3
}
+ObjProp 460 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cham01
}
+ObjProp 650 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem1
}
//doors
ObjProp 393 "RotDoor"
{
"Open Angle" 89
}
-ObjProp 393 "PhysType"
ObjProp 393 "Position"
{
"Heading" 8000
}
+ObjProp 393 "PhysType"
{
"Type" OBB
}
+MetaProp 1106 -5661
//quest item
+ObjProp 887 "StackCount"
{
}
//gold hammer
-ObjProp 901 "PhysType"
ObjProp 901 "Position"
{
"Location" 117.6, 18, -23.8
}
+ObjProp 901 "PhysType"
{
"Type" Sphere
}
//arrows
-ObjProp 907 "PhysType"
-ObjProp 908 "PhysType"
-ObjProp 909 "PhysType"
-ObjProp 910 "PhysType"
-ObjProp 911 "PhysType"
-ObjProp 912 "PhysType"