Balboa on 5/12/2010 at 16:04
Wow, Dia. :eek: And I tried so hard to not add any zombies. :tsktsk:
So, let's see, here.
1. That's not Ginnie, it's Ursula, and she doesn't have a key. Her body is probably at the bottom of the canal, after falling off an invisible raft that made her float down the canal. You can ignore the invisible raft, and all you can find on Ursula's corpse is her appointment book - which has some clues, but isn't essential.
2. The apothecary shop didn't explode because you saved during the conversation. Other than ruining the pyrotechniques, it doesn't affect the mission, much. A restore to an earlier save is the only 'fix'.
3. One grate in the canal has a pickable lock. The Plan tells you to open it. The other grate, to the sewers, needs a key which you can't get until after you have the Mallet.
4. You use the plant shop key on the plant shop doors. You get on the lift. You press the up button. You go up. You press another up button. The roof doors open. You go up.
5. There is nothing on the tavern roof but the tavern chimney. The arbalest is on the roof on the plant shop.
6. The hammer stations are a bonus. A nice bonus, but a bonus.
Bottom line is that you don't have to restart. you'r only about half-way through. Hope you find the rest to be less frustrating.
And there are no zombies. At least, no real ones.
ticky on 5/12/2010 at 16:09
Warning! Huge spoiler!
After I played this mission, I took a look into it in Dromed, and discovered an area with marble floors and a patrolling fire elemental. I completed the mission without even seeing this place ingame, how could I miss it, what else I am missing, and how to get there?
Balboa on 5/12/2010 at 16:19
Quote Posted by ticky
how to get there?
You need to be very devout. :angel: And persistant!
Unkillable Cat on 5/12/2010 at 16:33
I think I'll repeat Balboa's hint about finding the Hammerite Stations, as it helped me find the last one. Namely, that you can draw a direct line of sight from every hammer symbol to the large hammer on top of the tomb where the Mallet is kept.
Dia: Regarding the apebeast area: Look up.
Urumo on 5/12/2010 at 18:08
Hi there,
I'm completely stuck. How do I gain entry to the Knight's Repose?
I have 2 objectives open:
1) Help Eleanore
2) Give the Evidence to the Inquisitor
So I have done everything else, the rosary, the mallet, the Lions, etc.
High up on a ledge of the Knight's Repose building I can see an open door - but how can I reach it?
Please help me ...
thank you in advance
Urumo
Anmaron on 5/12/2010 at 18:12
Urumo
At the Knight's repose The ladder comes down when you push the red button beneath the ladder with an arrow.
The Evidence has to be laid in the crate which contains the picture. It is in one of the rooms in the Repose
PotatoGuy on 5/12/2010 at 20:00
Quote Posted by Unkillable Cat
EDIT: I also discovered that there's a 5th hidden objective, but it's not one you want to get, let alone complete.
Curiosity killed the cat, but...any hints?
Unkillable Cat on 5/12/2010 at 20:32
"You Garrett?"
*KLONK*
:ebil:
PotatoGuy on 5/12/2010 at 20:39
Taffer. :cheeky:
Dia on 5/12/2010 at 21:13
Thanks Balboa (& U.Cat). I did manage to find a previous save & was able to trigger the explosion.
In reference to Ginnie: I knew that the corpse floating in the canal by the boat was that of Ursula, however further down the canal under the bridge there's an invisible object that juts out from the stone wall; one which you cannot swim thru but have to go around. I took this to be Ginnie's corpse, since I haven't found Ginnie as yet.
And thank you Balboa for no zombies!!! :thumb: :cheeky:
EDIT: Just found Ginnie. Omg. Gave me a start when I landed in the deeper part of the sewer & came face-to-face with her corpse!