Nightwalker on 23/5/2008 at 21:01
I think Peter has the keys mixed up. It's easy to do since they are all numbers. To get key 1177 you first have to find key 2200, which is the one Peter was thinking of. Do you have it yet?
If you do then you have to head down into the elemental levels (Water, Earth) to find Harcant's working office. The 1177 key is found there.
If you haven't yet found key 2200, on Tips it's found on a scientist who patrols around in the Physical and Chemical Treatment area. He always goes through Door 4422 into a side room so if you have trouble finding him, you can always wait for him there.
Dussander on 24/5/2008 at 02:58
I love this mission, it's one of my favourites.
If I had to choose between the Art of Thievery or Lord Alan's Factory - my head would explode.
smithpd on 24/5/2008 at 17:24
Nightwalker is right, of course. :)
Cardia on 25/5/2008 at 16:36
Quote Posted by Nightwalker
I think Peter has the keys mixed up. It's easy to do since they are all numbers. To get key 1177 you first have to find key 2200, which is the one Peter was thinking of. Do you have it yet?
If you do then
you have to head down into the elemental levels (Water, Earth) to find Harcant's working office. The 1177 key is found there. If you haven't yet found key 2200, on Tips it's found
on a scientist who patrols around in the Physical and Chemical Treatment area. He always goes through Door 4422 into a side room so if you have trouble finding him, you can always wait for him there. Thanks Nightwalker, i never thought that the key 2200 would be to the earth area, then i had the objective to defuse all the seven bombs and i did it, i heard the sound of the objective complete being played as the letters being displayed as well in the screen then the new objective came up, when i went to check the objectives board there was no new objective and the objectives of the bombs didn´t tick off, am i facing a bug? or do i need any specific script?
then i tried to exit the factory through the door 1155 (underground electroduct station) through a hidden hole with a ladder that leads to the outside...still nothing happened also tried the other two ways out, the first where i started the game and the other in the cooling system...but nothing.
Nightwalker on 25/5/2008 at 17:00
I don't know if any particular scripts are required for this one, I'm afraid. You'd have to ask Lord Alan. He pops in once in awhile. If you're SURE you defused all 7 bombs and the objective didn't check off, you may have hit a bug though I don't think it's been reported before. You may just have to count the mission as completed.
Just a thought but have you checked out this: Thief 2: (Many thanks to SinisterShadow for supplying the following information!) In some instances, the patch does not properly apply itself to the GEN.OSM and CONVICT.OSM files which results in problems in certain T2 FMs. This problem also appears with the 1.18 version of the SoldOut T2. If you are experiencing problems, download this. Open up the file and you'll see a T2 folder. Extract the new copies of the GEN.OSM and CONVICT.OSM files that you find inside and drop them into your Thief 2 game folder, allowing them to overwrite the ones already in there. If you want to check your files, you can use MD5 sums. Check yours against these checksums, which are the correct ones:
That problem has been known to cause objectives to not complete properly.
smithpd on 25/5/2008 at 17:02
If this is a bug, I have not heard about it before, unless I missed something.
You may need the usual collection of standard scripts but nothing special for this mission itself. My scripts are:
tnhScript.osm 5/11/2005
script.osm 12/29/2006
NVScript.osm 3/16/2007
What objectives do you have that are still unchecked? Do you have any objectives that are marked as failed (red X). Are you absolutely sure you defused all seven bombs? They may need to be checked, laborious as it is. Did you defuse them all within the required time? If you run out of time, the objective should fail, not be blank. As I recall, the last objective that comes up, after defusing the bombs, is to leave a note in Lord Alan's Office. Do you see that objective? I think that is optional in Tips.
EDIT: as usual, Nightwalker seems to be onto something. :)
Cardia on 25/5/2008 at 17:15
Quote Posted by smithpd
If this is a bug, I have not heard about it before, unless I missed something.
You may need the usual collection of standard scripts but nothing special for this mission itself. My scripts are:
tnhScript.osm 5/11/2005
script.osm 12/29/2006
NVScript.osm 3/16/2007
What objectives do you have that are still unchecked? Do you have any objectives that are marked as failed (red X). Are you absolutely sure you defused all seven bombs? They may need to be checked, laborious as it is. Did you defuse them all within the required time? If you run out of time, the objective should fail, not be blank. As I recall, the last objective that comes up, after defusing the bombs, is to leave a note in Lord Alan's Office. Do you see that objective? I think that is optional in Tips.
EDIT: as usual, Nightwalker seems to be onto something. :)
i did fused the seven bombs i heard the objective complete but the box of the bombs objective was blank. Mission complete:cheeky:
Hiatus on 26/5/2008 at 14:54
@smithpd:
re "script.osm 12/29/2006"
Q: (you got me curious); what is size in bytes of this file and where have you got it from? Normal version for thiefmissions.com for example (1.2 BugFix) is dated 2003 - is this some newer version or merely messed up time stamp?
btw: where the newest version of GayleSaver's custom scripts (if newer than v1.2 exist) can be d/l'ed? Does he have any website etc?
smithpd on 27/5/2008 at 04:57
I am not sure where I got that script.osm. Judging from the date I reported, it may have been included with a FM. I just checked my script dates again to answer your questions, and now both script.osm and tnhscript.osm are dated 5/24/2008! I checked, and I found that they arrived in the ZIP file of a mission I am testing and just downloaded today. So, these things seem to have a life of their own. I checked the file properties of my updated script.osm, and it is 2.0.0.0, Copyright (C) 2007 Tom N Harris. Its size is 567 KB.
I remember that there were problems with Dracula 4, and a new version script.osm was created so solve those bugs. So, the bottom line is that 1.2 BugFix seems to be out of date, and I don't know where to get the latest, unless it is included with Dracula. I don't know who keeps up to date versions or where they are stored. :( I saw in the FM FAQ the following note: "The lastest version of Darkloader (4.3) includes these scripts in the installation file." I don't know what versions Darkloader has. I still use 4.2.
Maybe this information is available at the Editor's Guild.
I am no expert in this. I just use what they tell me to. And sometimes they get delivered in FMs as if by magic. Some expert at the Circle should sort this out.
Hiatus on 27/5/2008 at 09:55
smithpd:
1. why are you using DL 4.2 and not 4.3 - just curious?
2. re this note in FM FAQ - I think it's misleading because AFAIR DL 4.3 contains standard scripts only (like convict.osm, gen.osm) and NOT custom scripts.
3. some FMs seem to contain versions of custom scripts not found anywhere else (at least not in popular places) as separate downloads - for example Hammerite Deathmatch by Yandros (take a look what it contains). Dracula 4 contains this "script.osm 12/29/2006" as part of W2k/W9x compatibility patches for the mission from what I've seen.
4. "updated script.osm, and it is 2.0.0.0, Copyright (C) 2007 Tom N Harris. Its size is 567 KB." - it's "Public Scripts Thief2 OSM" and seems to be an updated/expanded version of Telliamed's custom scripts 1.5.4 (tnhScript.osm from 2005). Looks like this 2.0 version (or versions - as I've seen different file sizes and even file names (pub.osm) in use in different FMs) is not available as separate d/l anywhere (at least not popular FM hosts). Maybe it's some sort of beta - that's why?
5. I agree it's a bit of a mess when it comes to custom scripts and versions some FMs contain/install (there appear to be some "unofficial" versions included in some FMs as pointed out above).