T2 FM: Lord Fishkill's Curse (Aug. 22, 2003) - by Shadowspawn
Glenn Italiano on 23/8/2003 at 12:16
I had only 20.1mb to go and I got bloody f**cking disconnected from thiefmissions.com:mad::mad:
I would get it from at (
http://darklurker.com) as it supports download resumers
Thanks Moghedian for putting it on your site to download:thumb:
Sluggs on 23/8/2003 at 12:17
Shadows:
Why not ask the Author if you can download the movies afterwards as they are good. It would be ashame for you to not see them! Well - The main movie anyway.
Sluggs :thumb:
Shadowspawn on 23/8/2003 at 12:22
bukary,
Sorry about the motiondb.bin. I meant to mention that in the readme file, but in the last frantic moments trying to get everything together, I forgot.
I needed to make that sword drawing motion accessible. (Camvator 1)
Melan on 23/8/2003 at 13:23
This was an excellent mission, Shadowspawn - and it was a return to one of my personal favourite levels! Very nice - I especially liked the "almost the same but not quite" architecture, the technological feats (the [SPOILER]bunny and the flying books are genius[/SPOILER] ) and the little secrets scattered throughout. Granted, I would have loved to enter Angelwatch again to see what became of it after the Mechanists - but the mission is great as it is!
UliB on 23/8/2003 at 14:19
Nice FM. LOL - that "insurance-agent", and this poor guy preparing to jump:laff:
Lots of new funny ideas here. Waiting now for a real new area :erg:
Eshaktaar on 23/8/2003 at 15:19
That was fun! The man who wanted to jump, the bar where people were actually sitting *and* still moving, the poor salesman (cute hat ;)), Unseen University, the story about the "rocket" to Earth.
I had quite some luck with the summoned creatures: They always seemed to pop up when I was standing on a roof, and they just fell down onto the street.
[SPOILER]The exploding device in one of UU's cells looked strangely familiar, but I couldn't remember where I'd seen it before. Has anybody recognized it?[/SPOILER]What's with the "salesman's" insurance suitcase, btw? I could pick it up when he(it) was in the bar, but apparently it hasn't any function.
I haven't discovered the two secrets, yet (just those already in the original LotP). I'll have to take a closer look later on. Great work :thumb:
Master Garett on 23/8/2003 at 15:58
can someone tell me where orlo is exactly?
and how do you fastkill those flying mechanist skulls?
frobber on 23/8/2003 at 16:27
Quote:
Originally posted by shadows frobber,
a question, i was using a download resumer to download this mission cause i am on dial up meaning i couldn't download it in one go, unfortuantely this doesn't seem to be working, would i be right in assuming download resumers have been disabled on your site? i am downloading the no movies versions so it's not a big problem, though. No idea why resumer doesn't behave properly. Nothing done to block it on-purpose (maybe my ISP blocks it).
I'll be keeping an eye on traffic. But please feel free if other sources get too busy...
(
http://edanet.com/shadowspawn/LFCurse.zip) Full Vesion
(
http://edanet.com/shadowspawn/LFCurseNM.zip) No Movies
Nightwalker on 23/8/2003 at 17:44
Master Garrett, did you read the note that you got? It tells you exactly where to go to meet the Keeper, at least the first time. [SPOILER] Go out the bedroom window onto the ledge, turn left and mantle up onto the bell tower at the end. Turn left and go a short ways until you see and open area below you to the left that has some big generators in it. Climb the ladder down and check the back wall for a secret door. Try flashbombs or holy water on the skulls. [/SPOILER]
deadman on 23/8/2003 at 18:43
Whaa..?! I can't find my copy! Thanks for providing the link so I could re-download.
Must'a been rats! ;)
EDIT: Heh, nevermind. I must've been thinking of the prequel and/or not noticed the opening date of the topic. The camvator seems a bit silly. Or maybe it's just a fluke that the conversation between Garrett and Fishkill was a bit rushed (one started talking before the other was finished, screwing up the flow). Nice that he took the setting from LOTP though :thumb:
deadman.