T2 FM: Lord Fishkill's Curse (Aug. 22, 2003) - by Shadowspawn
theBlackman on 24/8/2003 at 09:46
It does highlight and react to a frob. The handles move and it moves open and closed, as I said about 6 inches.
But I'll take your word for it. If the FM is redone, that should be fixed, if it is a "fake" door.
Thanks.
Jabberwocky on 24/8/2003 at 12:40
theBlackman
That door does something, but not until late in the game, after
[SPOILER]you have been a hero[/spoiler]
you will know what that means when you see it, can't really miss it.
John D. on 24/8/2003 at 14:01
I really enjoyed........[SPOILER]Hurling Jimmy off the ledge onto the ground below, seeing his mom fall out was funny![/SPOILER] :ebil: :ebil:
Sluggs on 24/8/2003 at 14:44
Quote:
[SPOILER]Hurling Jimmy off the ledge onto the ground below, seeing his mom fall out was funny![/SPOILER]
Yup! I couldn't resist that temptation either! I wish that more Author's would put things like that into their FM's.
The problem is though, not many Taffer's know how to do that - Including myself. Boy, i would make a mission just so i could put things like that in it! :cheeky:
We have tutorials on making missions but i doubt there are any for doing all that, clever new stuff! :mad: HINT - HINT ;)
Sluggs :thumb:
Moghedian on 24/8/2003 at 14:50
Thanks Ulib and Master Garett !
I had the key, but couldn't figure out where to use it... then after your clues and about 7 hours of sleep... The lock appeared. The only think I can think of is - D'Oh !:o
frobber on 24/8/2003 at 15:20
Quote:
Originally posted by nil8hate insurance guy...tiny burrick with a hat anyone? [SPOILER]I believe this is an oversized frog -- but they all look the same -- two big legs, funny nose ;)[/SPOILER]
Shadowspawn on 24/8/2003 at 15:20
sluggs,
Once I got the idea to put in the jumper, it took about 2 months to make it work right.
I had to handle all of the cases; saving him, spooking him (which makes him jump), killing him / knocking him out and throwing him off the balcony, etc.
There's a pile of responses, conversations, metaprops involved, not to mention two custom objects that resemble the mother or Jimmy being carried.
That might be the most complex scenario I've ever built.
But I think there are even more complex ones coming up in the next mission (if I get it done in my lifetime).
Glad you enjoyed it.
frobber on 24/8/2003 at 15:27
Quote:
Originally posted by theBlackman I do seem to have a bug in this one. No, that is just a stage-exit door for AI to leave the mission.
BrokenArts on 24/8/2003 at 15:38
I love going back to Life of the Party scenario again, but, with all the added new features, it makes it seem totally different, you have added on, it's just kick ass.
I love the bunnies!!
I am at the end right now, suppose to meet Keeper Orlo again, he isn't appearing, I will try again from an earlier save.
Thanks for the taffy fun.
Sluggs on 24/8/2003 at 16:25
Quote:
I am at the end right now, suppose to meet Keeper Orlo again, he isn't appearing, I will try again from an earlier save.
Hmm...
I actually met back up with him [SPOILER]not in that office but that hallway, where in the original mission, you see a keeper at a window on the left then he walks off and disappears someplace. This sounds like the office where you see him at the window but is at another location.[/SPOILER]
Sluggs :thumb:
ShadowSpawn,
Yes i can easily understand all the work you had to put into that scene as there were all sorts of parts just for that one scene. 2 months of it? BLIMEY! LOL! :eww: Tell ya what Taffer, All that hard work has paid off - Most people are enjoying this mission. And i'll bet they will (Never forget that mission, with poor Jimmy!) Well done... :thumb: