Kin on 10/9/2009 at 04:44
Quote Posted by Random_Taffer
Did the Night Mask Associate give you anything after you gave him the mask? He should give you a note with instructions and a lock pick.He didn't gave me anything. Just used the
mask on him and the objective ticked off that's all.
Random_Taffer on 10/9/2009 at 05:29
Double check your inventory to be safe. There should be a scroll entitled "A Proposition" and a square tooth lock pick.
If there isn't, then you may need to reload.
Kin on 10/9/2009 at 05:33
Quote Posted by Random_Taffer
Double check your inventory to be safe.
There should be a scroll entitled "A Proposition" and a square tooth lock pick.If there isn't, then you may need to reload.
There is nothing of those two in it so I guess I have to restart the mission. I had only one quick save after the event.:p
Aspirin on 10/9/2009 at 06:25
Congratulation Random_Taffer. Great FM with really a nice plot.
Loot 2423 from 2425. Where is the last 2 ?
Sticky Fingers on 10/9/2009 at 06:36
The 1st time I played this - last night - I killed a guard
with the dagger (he just bumped into me & instinct took over). BAD IDEA; before long everyone was chasing me, I was frantically trying to kill everyone (
definitely not my style), couldn't get into
"The Billowing Sail" or get my loot obj. Ah well :o
Re-played today (keeping the dagger sheathed) & had a wonderful time. Explorable, with great atmosphere, immersion, architecture, new & realistic conv's, sound
evolving & Bonus objectives, & use of AI motions. Also found it very refreshing to be able to just get around the place without being constantly confronted or chased - provided you behaved yourself :erg: And, considering the main character, this made perfect sense.
Main thing I liked
(apart from that guy singing for his supper - that was a hoot :laff: ) was the story & sub-plots; very believable & interesting. I too am looking forward to more adventures with
The Black Masks.
Quote:
Sounds like a patch is in order
Since you're going to do that, I found a couple of tiny things:- (i) sound drop-out when picking Rynolf's door & (ii) SHAS when
too close to the n-w column of the big chamber in the Red Serpent's lair. But didn't have any problem with those clever 'AI interactions'.
You obviously worked very hard on this, & it shows. Thanx so very much :thumb: :thumb:
Ravenhook on 10/9/2009 at 07:28
Quote:
I was frantically trying to kill everyone
:laff::laff:
I did say something along the lines of "psycotic Taffers" during testing didn't I Random_Taffer??:laff:
This isn't a dig at you Sticky Fingers...
Quote:
(definitely not my style)
but was an obsevation I had during testing that someone might actualy go on a killing spree and kill the billowing sails guard and then not get in.
you get access to the billowing sails when you get the "ticket" from the singing hermit in the sewers in exchange for the fish thats found in the pub kitchen.I'm glad you did it...now I don't feel so silly 5 pages later.:thumb:
dreamer on 10/9/2009 at 10:56
Wow, I haven't posted in ages! Have begun playing and it's beautiful, love the little missions on the side. Brilliant work Taffer.
D
Aspirin on 10/9/2009 at 14:33
ffox: thanks.
I made the Rusted Hooks door fly away... haha... :D
clearing on 10/9/2009 at 14:57
Finished. Thanks again R_T :thumb: I enjoyed the design, ambient music and interesting gameplay.
Looking foward for The Fall of Talim :sly: ;) :cool: