CerraMorgan on 10/9/2009 at 17:25
Quote Posted by BrokenArts
Oh man, right where I have to
drop the assassins body, outside the window. Right across the way, by the lamp post, there is a patrolling guard STUCK on the lamp post. There is NO WAY AROUND HIM. I tried throwing something to get him to move, reload the game several times, killing him sends everyone into over drive. Its funny in a way, I have to start over again. :p
I had the same problem, but was able to get him moving again with some nudging from behind. Make sure you
leave the body in the room before unsticking him, or he'll alert immediately upon geting unstuck.
Random_Taffer on 10/9/2009 at 17:29
Quote Posted by clearing
Finished. Thanks again R_T :thumb: I enjoyed the design, ambient music and interesting gameplay.
Looking foward for
The Fall of Talim :sly: ;) :cool:
I could ask Drysil to dig that up. That was MM 1.5 and was more of a mini game than a mission. (A fun one though)
I'm afraid it got a bit out of hand, which is why we abandoned it. If we refined it a bit it would make it better/playable.
Basically, you're a guard on the wall watching over a gate that's closing VERY slowly (Takes about 30 minutes to close). An endless horde of zombies is coming to try and escape the city and ravish the countryside, but you're trying to close the gate to wall them in.
The horde starts out small and you're given all sorts of weapons to fend them off. As it gets nearer to the closing of the gate the zombie horde grows larger and larger and it takes more and more effort to kill them all. (If even one gets through the gate, you lose the mission)
During about the last minute or so, supplies and allies get so scarce that the player basically has no choice but to jump down with his/her sword and try and block the gate while it finishes closing. The player is resigned to their fate of dying to make sure that the city is sealed off.
It's usually always close, but you can manage it if you're good with a blade.
buzzm24 on 10/9/2009 at 19:46
Awesome mission
I did dispose of the guard in front of the billowing sails beforehand so I have not been able to get into the billowing sails even with the "ticket"
Does the "ticket" unlock the door? How is it used?
Tannar on 10/9/2009 at 20:15
You have to give the ticket to the guard outside the Billowing Sails.
Lawviz on 10/9/2009 at 20:58
Havent tried replicating this bug, but the first time I talked to the little girl, I saw the doll through the fence and somehow thought I could jump over the fence which was 10 feet tall. What happened was I mantled through the fence and into the garden :D. It was a 1 way trip however:(
Random_Taffer on 10/9/2009 at 23:28
Quote Posted by Lawviz
It was a 1 way trip however:(
LMAO! Well done, sir!
Haplo on 10/9/2009 at 23:54
Awesome mission. My only complaint is that it ended! Thanks Random_Taffer.
sexypat on 11/9/2009 at 01:39
where is the crate i'm supposed to dump the body into ?
i found what seems to be the warehouse but no open crate
Random_Taffer on 11/9/2009 at 01:57
Quote Posted by sexypat
where is the crate i'm supposed to dump the body into ?
i found what seems to be the warehouse but no open crate
It's south of the Billowing Sails. There's a readable plaque on the wall that says "Smitty's Warehouse" with an open crate next to it. (You can't actually go into the Warehouse)
sexypat on 11/9/2009 at 02:05
wow how do i get pass that guard outside the Billowing Sails