Beltzer on 2/11/2014 at 10:01
You need two things. A wrench and a door handle.
Could you describe what you have found?
rastas on 2/11/2014 at 12:09
Quote Posted by Beltzer
You need two things. A
wrench and a
door handle.
Could you describe what you have found?
Thanks. I had both. I just didn't see the nut highlight. I've been trying to climb the wall there. I'm off to the next area.
nightchild on 21/11/2014 at 21:35
Quote Posted by Bar
you would stay and wait for an eternity for the mage to be frobable....I jumbed up at the rocks at the right side of the bridge, then i fall inside at the left bunk, i roped in one of the rotaring planks, then jumbed at the opposite side where the metal open door is and went all the way back to my room and the game came over...!!!:idea::idea::cheeky:
hi Bar!!!! I will do the same, as he insists to stay
feaked out at he corner outside the cemetary no matter what I do or don't do.... :rolleyes:
notthatold on 27/11/2014 at 01:10
I tried my best to find those ledges that were supposed to get me back to the bridge. Mantled up one but kept falling off. My gamma is set as high as it will go; I tried resetting screen resolution and did as much as I could with monitor functions but...I cannot see the ledges so that I can return to the bridge and get a new objective. Help would be appreciated.:confused:
Acolyte6 on 14/12/2014 at 22:31
Can someone give me the code for the sheriff's safe (in the sewer)? I'm there now and it was hard finding that room, let alone if I have to go back to the mansion again.
-NVR mind-
Where did all the guards come from? (What triggered them all to appear out of nowhere?) In the beginning there were no patrols, playing on easy.
Anyway, where is the haunted house? Is it the one on the the other side of the cemetary's dimension door? The one with the 3 glowing spiders and foggy darkness... Are there any flares for that area?
Acolyte6 on 17/12/2014 at 22:08
Let me know when there's a walk-thru. I've read the whole thread and I can't find the crystal ball. Can't get the shovel to light up.
Now when I open Darkloader 4.3, it says something about THIS game not being acceptable or something & yet it opens anyway...hmmm :confused:
Beltzer on 18/12/2014 at 07:48
Quote Posted by Acolyte6
Where did all the guards come from? (What triggered them all to appear out of nowhere?) In the beginning there were no patrols, playing on easy.
Take a look on the street below the bar. There you have the reason.
Quote Posted by Acolyte6
Anyway, where is the haunted house? Is it the one on the the other side of the cemetary's dimension door? The one with the 3 glowing spiders and foggy darkness... Are there any flares for that area?
There is some flares in the small abandoned house, beside the spiders. (I think... if i did not added them in my upcoming updated version.)
If you have not found the the
saw, its in the area where
the pagan is. Use it on the
bushes in the cemetery)
Dafydd on 14/1/2015 at 00:50
I really, really need a rope arrow. Somebody else asked about it -- then cheerfully canceled his request when he found it. (Thanks a lump.)
I'm running in circles, not being able to get atop the taller buildings.
P.S. Even if I find the dang rope arrow, I promise not to "cancel" my question :p !
Dafydd on 14/1/2015 at 01:17
I figured out how to get into the mansion grounds (frob the zipline to the mansion using the hook from one of the warehouses), but is there any way to ghost the entry into the mansion itself? I can't find any way into the mansion that doesn't require knocking out the guards, or at least alerting them. If this part is simply non-negotiable/non-ghostable, okay; but I'm beating my brains out trying to find something more thiefly!
And yes, I still need a rope arrow!
cavador_8 on 17/1/2015 at 20:48
There is a MAJOR bug with this mission. I am unable to finish because of the stupid MAGE! I have tried this now from several different saves and he does the same thing every time. Once he leaves the cemetery gate he backs himself into the corner and NEVER comes out. He's stuck there and there are no enemies even confronting him. He just stays there forever chanting his Japanese sounding chant over and over again in the corner all by himself. Once, I was able to get ahead of him and defeat the haunt after the cemetery gate so this haunt wouldn't freak the mage out. Then the mage was NOT frobbable at all. He eventually always ends up backing up and chanting over and over again.
This mission should really have not been released in this condition. There is no way for me to finish it now. This is really frustrating to spend hours on a mission and be so close to the end and then not be able to finish. What a shame. I had a walkthrough all ready to go for my website for this mission until this game ending mage bug. Now I had to end up deleting this mission. I finally just had to give up after letting it run for about 10 minutes and the mage is still stuck in that corner chanting and backing up with NO enemies facing him. I tried several different saves and he always does the same thing.
That was a waste of a Saturday...