T2 FM: Moth to a Flame (Jun. 29, 2004) - by madwolf
Preno on 19/10/2004 at 14:24
Most excellent, just the style I like, i.e. lots of little secrets hidden here and there, rope arrowing, ... loved the graveyard thing! Just one question: is it possible to open the hatch at the end of the spider tunnel (across from Marat's room) and does it lead anywhere?
ffox on 19/10/2004 at 21:47
[SPOILER]There's a lever on the wall to the right of the tunnel entrance. [/SPOILER] Of course it leads somewhere! :ebil:
lurker on 24/10/2004 at 02:39
okay, there are still two things I haven't gotten:
[SPOILER](1) the stupid ring, and (2) the window above the rowboats, which I haven't figured out how to get to[/SPOILER]
Invisibility on 24/10/2004 at 03:57
Lurker, about the ring: why do you think the owner isn't able to find it?
That's a hint. If you want to know where to find it, look in the sewers.
dirtyoldman on 24/10/2004 at 10:27
@Lurker:
[SPOILER]The window is more an exit, not a place to get in. Look for a ladder near the river banks[/SPOILER]
Flarnet on 15/11/2004 at 23:52
A very nice city level. But it felt a bit linear. What was the principal reasoning for making it so linear? Why not connect Mortlake and Stang Hill?
I also had a huge number of sound occlusion bugs where sections seemed randomly divided into hermetically sealed rooms (as far as sound was concerned). Has anyone else encountered this?
EomerThief on 19/11/2004 at 16:40
How do I open the gate to get to different sections of the City. I think there are a couple places. I opened a couple gates by pulling two levers in a guardhouse. But I can't get past another gate, on Market St. I think.
madwolf on 19/11/2004 at 18:59
There's a lever in the wall behind the guard, on the left as you face him :)
KellyG on 23/12/2004 at 11:10
Thanks for this great mission. Had a lot of fun with it - love anything with ledge and roof climbing and a bit of sewerage :-) My only crit would be window sizes - had the damnest time jumping in and out of some - Garret must be putting on some weight. Lots of work went into this, and it flowed well, with progressive objectives that made sense.
[SPOILER]Liked the crypt and the surprise pumpkin headed monster. [/SPOILER]
Very sneak worthy mission - I played on expert and thought it could perhaps have a few more guards? Mind you, I didn't ghost, so perhaps for those who like to, more guards would make that too difficult.