T2 FM: Moth to a Flame (Jun. 29, 2004) - by madwolf
Florian on 4/7/2004 at 09:53
Oops, how did you find out about this one? Couldn´t run a loot report for this FM, because Dromed always quits with an error message when I want to do it. Same thing happenend with me with Horns of Canzo, but I don´t know why. Well maybe something´s wrong with my system...
ffox on 4/7/2004 at 16:08
Florian - I've sent you a PM.
Hawklette on 6/7/2004 at 00:57
Congratulations on a winner Madwolf!!! Thanks for a lot of fun and some fright!! :thumb: :thumb: :cheeky:
Dew-Drop on 8/7/2004 at 08:23
This was a great mission and made me realize why they wouldn't ever release a TDS editor: because we would make missions tons better than the whole TDS game and probably make everyone jelous!
Well, This one was a good mission with realistic houses and whatnot, and tricky hidden loot, which I liked. The theater was neat, and so was the Mage's place. That thing in the park scared the crap out of me, the hair on my legs stood up and didn't settle for a minute. Then I had fun with the archer and it. It can't hear very well, I observed.
One place though makes my game crash when I come near it. Anyone encounter that one?
Things I liked also include: A religious revival, theater and actors, the story, mayor's rich house , inclusion of Dew Drop, the park thing, secrets, thieves, the cartography, and all the nooks.
I wish, though, high areas were more rope-accessible. Some areas had to be gotten to by mantling some tricky ledges, and I fell many times alerting guards. While most places which were intended to be roped had a line of wood, it was real hard to distinguish the surface from the other patterns, especially in the dark. The line of wood was flat, but a beam or a 3-d wood surface would be better!
Anyways, I liked it very much!
What sets the AI's off in the tavern, btw?
Woodsie king on 8/7/2004 at 10:56
A beautifull FM, thanks for the hour of pleasure it brought. :thumb:
madwolf on 9/7/2004 at 07:27
[QUOTE=
What sets the AI's off in the tavern, btw?[SPOILER]They run for help when threatened [/SPOILER] :)