T2 FM - NewDark 64 Cubed Contest: Till Death Do Us Part by MysteryMan - by Renault
john9818a on 9/4/2013 at 20:38
Quote Posted by nickie
I'm such a durbrain. I haven't played anything yet - I just whizz through the threads, covering anything that looks like it might spoil something, without really concentrating.
Actually its understandable Nickie because stat screens aren't usually posted in forums but now that I think about it, its a neat idea. :) I'm not able to post a screenie but I will say that I completed most of the mission
in about 15 minutes, but spent the rest of the time looking for the last bit of loot needed to fulfill an objective. I agree that there were
too many guards simply because clearing them out was easy but time consuming. Other than that I thought this mission was well designed and made good use of available space. At times I would purposely stall so that I could soak in the mission environment
which can be lost during a timed mission. :) Well done MysteryMan! :)
MysteryMan on 9/4/2013 at 21:56
Quote Posted by john9818a
Actually its understandable Nickie because stat screens aren't usually posted in forums but now that I think about it, its a neat idea. :) I'm not able to post a screenie but I will say that I completed most of the mission
in about 15 minutes, but spent the rest of the time looking for the last bit of loot needed to fulfill an objective. I agree that there were
too many guards simply because clearing them out was easy but time consuming. Other than that I thought this mission was well designed and made good use of available space. At times I would purposely stall so that I could soak in the mission environment
which can be lost during a timed mission. :) Well done MysteryMan! :)
Hi John
Thanks for your compliment,might I suggest you play "Easy" difficulty which has half the guards for a more laid back setting. No timed objectives in this one. (
http://www.southquarter.com/downloads/2013/TillDeath_Part_NoTimer.zip) http://www.southquarter.com/downloads/2013/TillDeath_Part_NoTimer.zip
Here is how to make a stats screenshot:
1.When you want to set the size of the screenshot go to options,video, and adjust it to 800x600
2.When at your stats screen at the end of the game,just press Ctrl+Print Screen on your key board.
3.look in your T2 directory in your screenshot folder for dump000, or anywhere in your directory if not there.
4.Sign up for a free Photobucket account, and upload your screen. Use the direct link by clicking on it to copy to your clip board. Open up your TTLG post and click on the "Insert Image" symbol at the top of your post,then rightclick your mouse cursor and paste.
john9818a on 9/4/2013 at 23:39
Thanks MysteryMan. :) I should have been more clear but I can make screen shots I've made dozens for my FMs lol but just don't have anywhere to put them since my own web site is closed. I might consider Photobucket. :)
I'll try the easier difficulty even though I primarily play on expert. :p
nickie on 10/4/2013 at 06:07
Tannar pointed me in the direction of ImageBam and I use that all the time now.
john9818a on 10/4/2013 at 07:10
Thanks Nickie!! I'll check that out as well. :)
I remember there was an old door underneath a crate. Is there any way to open it?
MysteryMan on 10/4/2013 at 14:20
Great Winter Cat, you saved your friends just in the nick of time. :cool: Thanks, and good job!
John look somewhere near that door, all over that area.
gnartsch on 10/4/2013 at 22:24
Not sure if creating a version without timers is the best choice to please everybody...
I would have imagined to make better use of the difficulty settings.
As it is right now the same (almost predictable) secrets exist on all difficulties, just the loot-requirements and placing + the timeout are different.
How about easing the loot requirements on lower difficulties and maybe making certain secrets availlable on harder difficluties only, instead ?
That would greatly increase the replay-value, I guess.
MysteryMan on 10/4/2013 at 22:42
Quote Posted by gnartsch
Not sure if creating a version without timers is the best choice to please everybody...
I would have imagined to make better use of the difficulty settings.
As it is right now the same secrets exist on all difficulties, just the loot-requirements and placing + the timeout are different.
How about easing the loot requirements on lower difficulties and maybe making certain secrets availlable on harder difficluties only, instead ?
That would greatly increase the replay-value, I guess.
Thanks for your opinion, but only the Timed Objectives have changed. Read the posts,and you will discover that most of them were not in favor of a Timed Game,therefore I made a change to appeal to both sides.
It was not to please anyone,as I am merely sharing the fm with the public. Replay value is an individual preference, and not a standard in gaming.